[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/collectable/energy.png" type="Texture" id=1] [ext_resource path="res://scenes/collectables/Energy.cs" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ) ], "loop": true, "name": "glow", "speed": 4.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 2.5, 5.75 ) [node name="Energy" type="Area2D"] collision_layer = 8 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) animation = "glow" centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 7.5, 7.25 ) shape = SubResource( 4 ) [connection signal="body_entered" from="." to="." method="OnEnergyBodyEntered"]