give bolts a value and a callable function
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19ad48328a
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@ -3,6 +3,8 @@ using System;
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public class Bolt : Area2D
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public class Bolt : Area2D
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{
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{
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[Export]
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private int _value = 1;
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private Event _eventBus;
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private Event _eventBus;
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public override void _Ready()
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public override void _Ready()
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@ -18,8 +20,13 @@ public class Bolt : Area2D
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SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
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SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
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if (String.Equals(body.Name, "Player"))
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if (String.Equals(body.Name, "Player"))
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{
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{
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_eventBus.EmitSignal("BoltCollected", 1);
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Collected();
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}
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}
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}
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public void Collected()
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{
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_eventBus.EmitSignal("BoltCollected", _value);
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QueueFree();
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QueueFree();
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}
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}
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}
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}
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