add energy code
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65149fcb42
commit
c2d1da5746
25
scenes/collectables/Energy.cs
Normal file
25
scenes/collectables/Energy.cs
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@ -0,0 +1,25 @@
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using Godot;
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using System;
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public class Energy : Area2D
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{
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Event eventBus;
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public override void _Ready()
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{
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eventBus = GetNode<Event>("/root/Event");
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GetNode<AnimatedSprite>("AnimatedSprite").Play();
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}
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public void OnEnergyBodyEntered(Node body)
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{
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Disconnect("body_entered", this, "OnEnergyBodyEntered");
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SetCollisionMaskBit((int) Game.PhysicsLayer.Player, false);
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SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
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if (String.Equals(body.Name, "Player"))
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{
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eventBus.EmitSignal("EnergyCollected", 1);
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}
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QueueFree();
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}
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/collectable/energy.png" type="Texture" id=1]
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[ext_resource path="res://assets/collectable/energy.png" type="Texture" id=1]
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[ext_resource path="res://scenes/collectables/Energy.cs" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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@ -22,13 +23,16 @@ animations = [ {
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extents = Vector2( 2.5, 6.5 )
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extents = Vector2( 2.5, 6.5 )
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[node name="Energy" type="Area2D"]
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[node name="Energy" type="Area2D"]
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collision_layer = 8
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 3 )
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frames = SubResource( 3 )
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animation = "glow"
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animation = "glow"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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visible = false
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position = Vector2( -0.5, -0.5 )
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position = Vector2( -0.5, -0.5 )
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shape = SubResource( 4 )
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shape = SubResource( 4 )
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[connection signal="body_entered" from="." to="." method="OnEnergyBodyEntered"]
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