save gravity to object to reduce stack usage

This commit is contained in:
Chris Cromer 2022-11-21 00:42:25 -03:00
parent 30b31d55e0
commit a567b0c3a3
1 changed files with 8 additions and 6 deletions

View File

@ -5,15 +5,17 @@ using System.Collections.Generic;
public class Player : KinematicBody2D
{
[Export]
private bool _isInvincible { get; set; } = false;
private bool _isInvincible = false;
[Export]
private bool _canDoubleJump { get; set; } = true;
private bool _canDoubleJump = true;
[Export]
private bool _cayoteTime { get; set; } = true;
private bool _cayoteTime = true;
[Export]
private int _maxWalkSpeed { get; set; } = 50;
private int _maxWalkSpeed = 50;
[Export]
private int _maxRunSpeed { get; set; } = 150;
private int _maxRunSpeed = 150;
[Export]
private int _gravity = (int) ProjectSettings.GetSetting("physics/2d/default_gravity");
private Event _eventBus;
private Vector2 _velocity;
private AnimatedSprite _sprite;
@ -101,7 +103,7 @@ public class Player : KinematicBody2D
private void ApplyGravity(float delta)
{
_velocity.y += (int) ProjectSettings.GetSetting("physics/2d/default_gravity") * delta * 5;
_velocity.y += (int) _gravity * delta * 5;
}
private void EnterState(State state)