add bolt and checkpoint logic to the main game logic
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1be2ce548a
commit
8625181b1a
@ -7,20 +7,23 @@ public sealed class Game : Node
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[Export]
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[Export]
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private int _bolts { get; set; } = 0;
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private int _bolts { get; set; } = 0;
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public enum PhysicsLayer : ushort {
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public enum PhysicsLayer : ushort
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{
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Player = 1,
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Player = 1,
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Platform = 2,
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Platform = 2,
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Enemy = 3,
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Enemy = 3,
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Collectable = 4
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Collectable = 4,
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Checkpoint = 5
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}
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}
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public override void _Ready()
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public override void _Ready()
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{
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{
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var eventBus = GetNode<Event>("/root/Event");
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var eventBus = GetNode<Event>("/root/Event");
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eventBus.Connect("EnergyCollected", this, "OnEnergyCollected");
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eventBus.Connect("EnergyCollected", this, "OnEnergyCollected");
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eventBus.Connect("BoltCollected", this, "OnBoltCollected");
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}
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}
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private void OnEnergyCollected(int energy)
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public void OnEnergyCollected(int energy)
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{
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{
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_energy += energy;
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_energy += energy;
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if (OS.IsDebugBuild())
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if (OS.IsDebugBuild())
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@ -28,4 +31,13 @@ public sealed class Game : Node
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GD.Print("Energy: " + _energy);
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GD.Print("Energy: " + _energy);
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}
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}
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}
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}
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public void OnBoltCollected(int bolts)
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{
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_bolts += bolts;
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if (OS.IsDebugBuild())
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{
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GD.Print("Bolts: " + _bolts);
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}
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}
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}
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}
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