add bolt and checkpoint logic to the main game logic

This commit is contained in:
Chris Cromer 2022-11-19 23:21:06 -03:00
parent 1be2ce548a
commit 8625181b1a
1 changed files with 15 additions and 3 deletions

View File

@ -7,20 +7,23 @@ public sealed class Game : Node
[Export] [Export]
private int _bolts { get; set; } = 0; private int _bolts { get; set; } = 0;
public enum PhysicsLayer : ushort { public enum PhysicsLayer : ushort
{
Player = 1, Player = 1,
Platform = 2, Platform = 2,
Enemy = 3, Enemy = 3,
Collectable = 4 Collectable = 4,
Checkpoint = 5
} }
public override void _Ready() public override void _Ready()
{ {
var eventBus = GetNode<Event>("/root/Event"); var eventBus = GetNode<Event>("/root/Event");
eventBus.Connect("EnergyCollected", this, "OnEnergyCollected"); eventBus.Connect("EnergyCollected", this, "OnEnergyCollected");
eventBus.Connect("BoltCollected", this, "OnBoltCollected");
} }
private void OnEnergyCollected(int energy) public void OnEnergyCollected(int energy)
{ {
_energy += energy; _energy += energy;
if (OS.IsDebugBuild()) if (OS.IsDebugBuild())
@ -28,4 +31,13 @@ public sealed class Game : Node
GD.Print("Energy: " + _energy); GD.Print("Energy: " + _energy);
} }
} }
public void OnBoltCollected(int bolts)
{
_bolts += bolts;
if (OS.IsDebugBuild())
{
GD.Print("Bolts: " + _bolts);
}
}
} }