add logic for bolts
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c188688bcf
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25
scenes/collectables/Bolt.cs
Normal file
25
scenes/collectables/Bolt.cs
Normal file
@ -0,0 +1,25 @@
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using Godot;
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using System;
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public class Bolt : Area2D
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{
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private Event _eventBus;
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public override void _Ready()
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{
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_eventBus = GetNode<Event>("/root/Event");
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GetNode<AnimatedSprite>("AnimatedSprite").Play();
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}
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public void OnBoltBodyEntered(Node body)
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{
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Disconnect("body_entered", this, "OnBoltBodyEntered");
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SetCollisionMaskBit((int) Game.PhysicsLayer.Player, false);
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SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
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if (String.Equals(body.Name, "Player"))
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{
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_eventBus.EmitSignal("BoltCollected", 1);
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}
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QueueFree();
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}
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/collectable/bolt.png" type="Texture" id=1]
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[ext_resource path="res://scenes/collectables/Bolt.cs" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@ -34,15 +35,20 @@ animations = [ {
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"speed": 6.0
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} ]
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[sub_resource type="RectangleShape2D" id=8]
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extents = Vector2( 5, 5 )
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[sub_resource type="CircleShape2D" id=8]
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radius = 5.38516
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[node name="Bolt" type="Area2D"]
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 7 )
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animation = "spin"
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 8, 8 )
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shape = SubResource( 8 )
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[connection signal="body_entered" from="." to="." method="OnBoltBodyEntered"]
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