add tiled importer addon for level design
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addons/vnen.tiled_importer/polygon_sorter.gd
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addons/vnen.tiled_importer/polygon_sorter.gd
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# The MIT License (MIT)
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#
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# Copyright (c) 2018 George Marques
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# Sorter for polygon vertices
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tool
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extends Reference
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var center
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# Sort the vertices of a convex polygon to clockwise order
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# Receives a PoolVector2Array and returns a new one
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func sort_polygon(vertices):
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vertices = Array(vertices)
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var centroid = Vector2()
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var size = vertices.size()
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for i in range(0, size):
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centroid += vertices[i]
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centroid /= size
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center = centroid
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vertices.sort_custom(self, "is_less")
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return PoolVector2Array(vertices)
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# Sorter function, determines which of the poins should come first
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func is_less(a, b):
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if a.x - center.x >= 0 and b.x - center.x < 0:
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return false
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elif a.x - center.x < 0 and b.x - center.x >= 0:
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return true
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elif a.x - center.x == 0 and b.x - center.x == 0:
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if a.y - center.y >= 0 or b.y - center.y >= 0:
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return a.y < b.y
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return a.y > b.y
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var det = (a.x - center.x) * (b.y - center.y) - (b.x - center.x) * (a.y - center.y)
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if det > 0:
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return true
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elif det < 0:
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return false
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var d1 = (a - center).length_squared()
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var d2 = (b - center).length_squared()
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return d1 < d2
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