initial commit
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57
scenes/enemies/turtle/red/RedTurtle.tscn
Normal file
57
scenes/enemies/turtle/red/RedTurtle.tscn
Normal file
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://assets/turtle/red_walking.png" type="Texture" id=1]
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[ext_resource path="res://assets/turtle/red_shell.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 16, 16 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 0, 32, 16 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 1 )
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region = Rect2( 64, 0, 32, 16 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 8 ) ],
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"loop": true,
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"name": "shell",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
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"loop": true,
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"name": "walk",
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"speed": 6.0
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 9.5, 8 )
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[sub_resource type="RectangleShape2D" id=7]
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extents = Vector2( 5.5, 6 )
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[node name="RedTurtle" type="KinematicBody2D"]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "walk"
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playing = true
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[node name="NormalCollision" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( -0.5, 0 )
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shape = SubResource( 5 )
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[node name="ShellCollision" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( -0.5, 2 )
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shape = SubResource( 7 )
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disabled = true
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