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105
project.godot
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105
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Oldie but Goodie"
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config/description="Good old fashioned platforming fun!"
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run/main_scene="res://scenes/Main.tscn"
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config/icon="res://icon.png"
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[autoload]
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Event="*res://scenes/Event.cs"
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[display]
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window/size/width=512
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window/size/height=288
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window/size/test_width=1280
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window/size/test_height=720
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[filesystem]
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import/fbx/use_fbx=false
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/normal_map_invert_y": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input]
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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crouch={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Player"
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2d_physics/layer_2="Platform"
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2d_physics/layer_3="Enemy"
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2d_physics/layer_4="Collectable"
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[mono]
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project/assembly_name="Oldie"
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[physics]
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2d/cell_size=16
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[rendering]
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quality/driver/driver_name="GLES2"
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2d/snapping/use_gpu_pixel_snap=true
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[world]
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2d/cell_size=16
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