oldie/scenes/collectables/Bolt.cs

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using Godot;
using System;
public class Bolt : Area2D
{
[Export]
private int _value = 1;
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private Event _eventBus;
public override void _Ready()
{
_eventBus = GetNode<Event>("/root/Event");
GetNode<AnimatedSprite>("AnimatedSprite").Play();
}
public void OnBoltBodyEntered(Node body)
{
Disconnect("body_entered", this, "OnBoltBodyEntered");
SetCollisionMaskBit((int) Game.PhysicsLayer.Player, false);
SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
if (String.Equals(body.Name, "Player"))
{
Collected();
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}
}
public void Collected()
{
_eventBus.EmitSignal("BoltCollected", _value);
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QueueFree();
}
}