oldie/scenes/gear/Gear.cs

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2022-11-09 20:21:26 -03:00
using Godot;
using System;
public class Gear : Area2D
{
public override void _Process(float delta)
{
Sprite sprite = GetNode<Sprite>("Sprite");
sprite.Rotate(Mathf.Deg2Rad(2));
}
}