oldie/scenes/collectables/Bolt.cs

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2022-11-19 23:07:33 -03:00
using Godot;
using System;
public class Bolt : Area2D
{
private Event _eventBus;
public override void _Ready()
{
_eventBus = GetNode<Event>("/root/Event");
GetNode<AnimatedSprite>("AnimatedSprite").Play();
}
public void OnBoltBodyEntered(Node body)
{
Disconnect("body_entered", this, "OnBoltBodyEntered");
SetCollisionMaskBit((int) Game.PhysicsLayer.Player, false);
SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
if (String.Equals(body.Name, "Player"))
{
_eventBus.EmitSignal("BoltCollected", 1);
}
QueueFree();
}
}