oldie/scripts/Event.cs

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341 B
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using Godot;
public sealed class Event : Node
{
[Signal]
delegate void EnergyCollected(int energy);
[Signal]
delegate void BoltCollected(int bolt);
[Signal]
delegate void InvincibilityCollected();
[Signal]
delegate void FireCollected();
[Signal]
delegate void PlayerTouched();
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[Signal]
delegate void DebugState(string state);
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}