19 lines
327 B
C#
19 lines
327 B
C#
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using Godot;
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using System;
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public class StateDebugger : Label
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{
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private Event _event;
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public override void _Ready()
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{
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_event = GetNode<Event>("/root/Event");
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_event.Connect("DebugState", this, "OnDebugState");
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}
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private void OnDebugState(string state)
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{
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Text = state;
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}
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}
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