edx/assignment8final/Assets/Resources/Scripts/CoinSpawner.cs
2022-11-10 21:56:29 -03:00

36 lines
828 B
C#

using UnityEngine;
using System.Collections;
public class CoinSpawner : MonoBehaviour {
public GameObject[] prefabs;
// Use this for initialization
void Start () {
// infinite coin spawning function, asynchronous
StartCoroutine(SpawnCoins());
}
// Update is called once per frame
void Update () {
}
IEnumerator SpawnCoins() {
while (true) {
// number of coins we could spawn vertically
int coinsThisRow = Random.Range(1, 4);
// instantiate all coins in this row separated by some random amount of space
for (int i = 0; i < coinsThisRow; i++) {
Instantiate(prefabs[Random.Range(0, prefabs.Length)], new Vector3(26, Random.Range(-10, 10), 10), Quaternion.identity);
}
// pause 1-5 seconds until the next coin spawns
yield return new WaitForSeconds(Random.Range(1, 5));
}
}
}