23 lines
567 B
C#
23 lines
567 B
C#
using UnityEngine;
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using System.Collections;
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public class Bounds : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnTriggerEnter(Collider other) {
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float speed = other.transform.parent.gameObject.GetComponent<HeliController>().speed;
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other.transform.parent.gameObject.transform.Translate(-other.transform.parent.gameObject.GetComponent<Rigidbody>().velocity / speed);
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other.transform.parent.gameObject.GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0);
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}
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}
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