32 lines
764 B
C#
32 lines
764 B
C#
using UnityEngine;
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using System.Collections;
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public class Airplane : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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// if airplane goes past the left edge, destroy it
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if (transform.position.x < -25) {
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Destroy(gameObject);
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}
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else {
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// make it go twice as fast as the skyscraper spawner speed toward the left
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transform.Translate(-SkyscraperSpawner.speed * 2 * Time.deltaTime, 0, 0, Space.World);
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}
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}
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void OnTriggerEnter(Collider other) {
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// trigger helicopter's explode function via HeliController component
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// and then destroy this airplane as well
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other.transform.parent.gameObject.GetComponent<HeliController>().Explode();
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Destroy(gameObject);
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}
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}
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