edx/assignment10final/Assets/ProCore/ProBuilder/API Examples/Editor/SetCustomUnwrapParams.cs

47 lines
1.1 KiB
C#

/**
* Set new ProBuilder objects to use special UV2 unwrap params.
*/
// Uncomment this line to enable this script.
// #define PROBUILDER_API_EXAMPLE
#if PROBUILDER_API_EXAMPLE
using UnityEngine;
using UnityEditor;
using System.Collections;
using ProBuilder2.Common;
using ProBuilder2.EditorCommon;
[InitializeOnLoad]
public class SetUnwrapParams : Editor
{
/**
* Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate.
*/
static SetUnwrapParams()
{
pb_EditorUtility.AddOnObjectCreatedListener(OnProBuilderObjectCreated);
}
~SetUnwrapParams()
{
pb_EditorUtility.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated);
}
/**
* When a new object is created this function is called with a reference to the pb_Object
* last built.
*/
static void OnProBuilderObjectCreated(pb_Object pb)
{
pb_UnwrapParameters up = pb.unwrapParameters;
up.hardAngle = 88f; // range: 1f, 180f
up.packMargin = 15f; // range: 1f, 64f
up.angleError = 30f; // range: 1f, 75f
up.areaError = 15f; // range: 1f, 75f
}
}
#endif