27 lines
828 B
C#
27 lines
828 B
C#
using UnityEngine;
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using System.Collections;
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public class ScrollingBackground : MonoBehaviour {
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public float scrollSpeed = .1f;
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public Renderer rend;
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// Use this for initialization
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void Start () {
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rend = GetComponent<Renderer>();
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}
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// Update is called once per frame
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void Update () {
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// Time.time is time since the game began, vs. deltaTime, which is time since last frame
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float offset = Time.time * scrollSpeed;
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// texture offsets shift how the texture is drawn onto the 3D object, skewing its
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// UV coordinates; this results in a scrolling effect when applied on one axis
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rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
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// shown out of curiosity, in case this texture had an associated bump map
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rend.material.SetTextureOffset("_BumpMap", new Vector2(offset, 0));
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}
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}
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