using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gem : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (transform.position.x < -25) { Destroy(gameObject); } else { transform.Translate(-SkyscraperSpawner.speed * Time.deltaTime, 0, 0, Space.World); } transform.Rotate(0, 1f, 0, Space.World); } void OnTriggerEnter(Collider other) { other.transform.parent.GetComponent().PickupGem(); Destroy(gameObject); } }