add games
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#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections;
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namespace ProGrids
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{
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/**
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* Assign this script to a GameObject to tell ProGrids to ignore snapping on this object.
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* Child objects are still subject to snapping.
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*
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* Note - On Unity versions less than 5.2 this will not take effect until after a script
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* reload.
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*/
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[ProGridsNoSnap]
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public class pg_IgnoreSnap : MonoBehaviour {}
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}
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#endif
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fileFormatVersion: 2
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guid: 31c962280094e7146b53cd8abdfa5957
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timeCreated: 18446744011573954816
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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