156 lines
4.3 KiB
C#
156 lines
4.3 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace UnityStandardAssets.CrossPlatformInput
|
||
|
{
|
||
|
[RequireComponent(typeof(Image))]
|
||
|
public class TouchPad : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
|
||
|
{
|
||
|
// Options for which axes to use
|
||
|
public enum AxisOption
|
||
|
{
|
||
|
Both, // Use both
|
||
|
OnlyHorizontal, // Only horizontal
|
||
|
OnlyVertical // Only vertical
|
||
|
}
|
||
|
|
||
|
|
||
|
public enum ControlStyle
|
||
|
{
|
||
|
Absolute, // operates from teh center of the image
|
||
|
Relative, // operates from the center of the initial touch
|
||
|
Swipe, // swipe to touch touch no maintained center
|
||
|
}
|
||
|
|
||
|
|
||
|
public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
|
||
|
public ControlStyle controlStyle = ControlStyle.Absolute; // control style to use
|
||
|
public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
|
||
|
public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
|
||
|
public float Xsensitivity = 1f;
|
||
|
public float Ysensitivity = 1f;
|
||
|
|
||
|
Vector3 m_StartPos;
|
||
|
Vector2 m_PreviousDelta;
|
||
|
Vector3 m_JoytickOutput;
|
||
|
bool m_UseX; // Toggle for using the x axis
|
||
|
bool m_UseY; // Toggle for using the Y axis
|
||
|
CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
|
||
|
CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
|
||
|
bool m_Dragging;
|
||
|
int m_Id = -1;
|
||
|
Vector2 m_PreviousTouchPos; // swipe style control touch
|
||
|
|
||
|
|
||
|
#if !UNITY_EDITOR
|
||
|
private Vector3 m_Center;
|
||
|
private Image m_Image;
|
||
|
#else
|
||
|
Vector3 m_PreviousMouse;
|
||
|
#endif
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
CreateVirtualAxes();
|
||
|
}
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
#if !UNITY_EDITOR
|
||
|
m_Image = GetComponent<Image>();
|
||
|
m_Center = m_Image.transform.position;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CreateVirtualAxes()
|
||
|
{
|
||
|
// set axes to use
|
||
|
m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
|
||
|
m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
|
||
|
|
||
|
// create new axes based on axes to use
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
|
||
|
CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
|
||
|
}
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
|
||
|
CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpdateVirtualAxes(Vector3 value)
|
||
|
{
|
||
|
value = value.normalized;
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
m_HorizontalVirtualAxis.Update(value.x);
|
||
|
}
|
||
|
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
m_VerticalVirtualAxis.Update(value.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
public void OnPointerDown(PointerEventData data)
|
||
|
{
|
||
|
m_Dragging = true;
|
||
|
m_Id = data.pointerId;
|
||
|
#if !UNITY_EDITOR
|
||
|
if (controlStyle != ControlStyle.Absolute )
|
||
|
m_Center = data.position;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
if (!m_Dragging)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (Input.touchCount >= m_Id + 1 && m_Id != -1)
|
||
|
{
|
||
|
#if !UNITY_EDITOR
|
||
|
|
||
|
if (controlStyle == ControlStyle.Swipe)
|
||
|
{
|
||
|
m_Center = m_PreviousTouchPos;
|
||
|
m_PreviousTouchPos = Input.touches[m_Id].position;
|
||
|
}
|
||
|
Vector2 pointerDelta = new Vector2(Input.touches[m_Id].position.x - m_Center.x , Input.touches[m_Id].position.y - m_Center.y).normalized;
|
||
|
pointerDelta.x *= Xsensitivity;
|
||
|
pointerDelta.y *= Ysensitivity;
|
||
|
#else
|
||
|
Vector2 pointerDelta;
|
||
|
pointerDelta.x = Input.mousePosition.x - m_PreviousMouse.x;
|
||
|
pointerDelta.y = Input.mousePosition.y - m_PreviousMouse.y;
|
||
|
m_PreviousMouse = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
|
||
|
#endif
|
||
|
UpdateVirtualAxes(new Vector3(pointerDelta.x, pointerDelta.y, 0));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
public void OnPointerUp(PointerEventData data)
|
||
|
{
|
||
|
m_Dragging = false;
|
||
|
m_Id = -1;
|
||
|
UpdateVirtualAxes(Vector3.zero);
|
||
|
}
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
if (CrossPlatformInputManager.AxisExists(horizontalAxisName))
|
||
|
CrossPlatformInputManager.UnRegisterVirtualAxis(horizontalAxisName);
|
||
|
|
||
|
if (CrossPlatformInputManager.AxisExists(verticalAxisName))
|
||
|
CrossPlatformInputManager.UnRegisterVirtualAxis(verticalAxisName);
|
||
|
}
|
||
|
}
|
||
|
}
|