118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace UnityStandardAssets.CrossPlatformInput
|
||
|
{
|
||
|
public class Joystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
|
||
|
{
|
||
|
public enum AxisOption
|
||
|
{
|
||
|
// Options for which axes to use
|
||
|
Both, // Use both
|
||
|
OnlyHorizontal, // Only horizontal
|
||
|
OnlyVertical // Only vertical
|
||
|
}
|
||
|
|
||
|
public int MovementRange = 100;
|
||
|
public AxisOption axesToUse = AxisOption.Both; // The options for the axes that the still will use
|
||
|
public string horizontalAxisName = "Horizontal"; // The name given to the horizontal axis for the cross platform input
|
||
|
public string verticalAxisName = "Vertical"; // The name given to the vertical axis for the cross platform input
|
||
|
|
||
|
Vector3 m_StartPos;
|
||
|
bool m_UseX; // Toggle for using the x axis
|
||
|
bool m_UseY; // Toggle for using the Y axis
|
||
|
CrossPlatformInputManager.VirtualAxis m_HorizontalVirtualAxis; // Reference to the joystick in the cross platform input
|
||
|
CrossPlatformInputManager.VirtualAxis m_VerticalVirtualAxis; // Reference to the joystick in the cross platform input
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
CreateVirtualAxes();
|
||
|
}
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
m_StartPos = transform.position;
|
||
|
}
|
||
|
|
||
|
void UpdateVirtualAxes(Vector3 value)
|
||
|
{
|
||
|
var delta = m_StartPos - value;
|
||
|
delta.y = -delta.y;
|
||
|
delta /= MovementRange;
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
m_HorizontalVirtualAxis.Update(-delta.x);
|
||
|
}
|
||
|
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
m_VerticalVirtualAxis.Update(delta.y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CreateVirtualAxes()
|
||
|
{
|
||
|
// set axes to use
|
||
|
m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal);
|
||
|
m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical);
|
||
|
|
||
|
// create new axes based on axes to use
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName);
|
||
|
CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis);
|
||
|
}
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName);
|
||
|
CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
public void OnDrag(PointerEventData data)
|
||
|
{
|
||
|
Vector3 newPos = Vector3.zero;
|
||
|
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
int delta = (int)(data.position.x - m_StartPos.x);
|
||
|
delta = Mathf.Clamp(delta, - MovementRange, MovementRange);
|
||
|
newPos.x = delta;
|
||
|
}
|
||
|
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
int delta = (int)(data.position.y - m_StartPos.y);
|
||
|
delta = Mathf.Clamp(delta, -MovementRange, MovementRange);
|
||
|
newPos.y = delta;
|
||
|
}
|
||
|
transform.position = new Vector3(m_StartPos.x + newPos.x, m_StartPos.y + newPos.y, m_StartPos.z + newPos.z);
|
||
|
UpdateVirtualAxes(transform.position);
|
||
|
}
|
||
|
|
||
|
|
||
|
public void OnPointerUp(PointerEventData data)
|
||
|
{
|
||
|
transform.position = m_StartPos;
|
||
|
UpdateVirtualAxes(m_StartPos);
|
||
|
}
|
||
|
|
||
|
|
||
|
public void OnPointerDown(PointerEventData data) { }
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
// remove the joysticks from the cross platform input
|
||
|
if (m_UseX)
|
||
|
{
|
||
|
m_HorizontalVirtualAxis.Remove();
|
||
|
}
|
||
|
if (m_UseY)
|
||
|
{
|
||
|
m_VerticalVirtualAxis.Remove();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|