38 lines
852 B
C#
38 lines
852 B
C#
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using UnityEngine;
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using System.Collections;
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public class SkyscraperSpawner : MonoBehaviour {
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public GameObject[] prefabs;
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public static float speed = 10f;
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// Use this for initialization
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void Start () {
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// aysnchronous infinite skyscraper spawning
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StartCoroutine(SpawnSkyscrapers());
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}
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// Update is called once per frame
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void Update () {
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}
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IEnumerator SpawnSkyscrapers() {
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while (true) {
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// create a new skyscraper from prefab selection at right edge of screen
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Instantiate(prefabs[Random.Range(0, prefabs.Length)], new Vector3(26, Random.Range(-20, -12), 11),
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Quaternion.Euler(-90f, 0f, 0f));
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// randomly increase the speed by 1
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if (Random.Range(1, 4) == 1) {
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speed += 1f;
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}
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// wait between 1-5 seconds for a new skyscraper to spawn
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yield return new WaitForSeconds(Random.Range(1, 5));
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}
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}
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}
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