31 lines
660 B
C#
31 lines
660 B
C#
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using UnityEngine;
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using System.Collections;
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public class Skyscraper : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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// despawn when past left edge of the screen (camera)
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if (transform.position.x < -25) {
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Destroy(gameObject);
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}
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else {
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// scroll based on SkyscraperSpawner static variable, speed
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transform.Translate(-SkyscraperSpawner.speed * Time.deltaTime, 0, 0);
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}
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}
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void OnTriggerEnter(Collider other) {
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// trigger helicopter to explode when it collides with this
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other.transform.parent.gameObject.GetComponent<HeliController>().Explode();
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}
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}
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