79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityStandardAssets.CrossPlatformInput.PlatformSpecific
|
||
|
{
|
||
|
public class StandaloneInput : VirtualInput
|
||
|
{
|
||
|
public override float GetAxis(string name, bool raw)
|
||
|
{
|
||
|
return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
|
||
|
}
|
||
|
|
||
|
|
||
|
public override bool GetButton(string name)
|
||
|
{
|
||
|
return Input.GetButton(name);
|
||
|
}
|
||
|
|
||
|
|
||
|
public override bool GetButtonDown(string name)
|
||
|
{
|
||
|
return Input.GetButtonDown(name);
|
||
|
}
|
||
|
|
||
|
|
||
|
public override bool GetButtonUp(string name)
|
||
|
{
|
||
|
return Input.GetButtonUp(name);
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetButtonDown(string name)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetButtonUp(string name)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetAxisPositive(string name)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetAxisNegative(string name)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetAxisZero(string name)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void SetAxis(string name, float value)
|
||
|
{
|
||
|
throw new Exception(
|
||
|
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override Vector3 MousePosition()
|
||
|
{
|
||
|
return Input.mousePosition;
|
||
|
}
|
||
|
}
|
||
|
}
|