edx/assignment8final/Assets/Resources/Scripts/Skyscraper.cs

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2022-11-10 21:56:29 -03:00
using UnityEngine;
using System.Collections;
public class Skyscraper : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// despawn when past left edge of the screen (camera)
if (transform.position.x < -25) {
Destroy(gameObject);
}
else {
// scroll based on SkyscraperSpawner static variable, speed
transform.Translate(-SkyscraperSpawner.speed * Time.deltaTime, 0, 0);
}
}
void OnTriggerEnter(Collider other) {
// trigger helicopter to explode when it collides with this
other.transform.parent.gameObject.GetComponent<HeliController>().Explode();
}
}