DroidQuest/src/com/droidquest/levels/MainMenu.java

316 lines
17 KiB
Java

package com.droidquest.levels;
import com.droidquest.Room;
import com.droidquest.RoomDisplay;
import com.droidquest.avatars.GameCursor;
import com.droidquest.avatars.HelpCam;
import com.droidquest.decorations.Arrow;
import com.droidquest.items.BlueRobot;
import com.droidquest.items.Crystal;
import com.droidquest.materials.Material;
import com.droidquest.materials.Portal;
import java.awt.*;
import java.io.File;
public class MainMenu extends Level {
public MainMenu(RoomDisplay rd) {
super(rd);
// Material 0, Blank
materials.addElement(new Material(true, false));
// Material 1, White Wall
materials.addElement(new Material(new Color(255, 255, 255), false, true));
// Material 2, Green Wall
materials.addElement(new Material(new Color(0, 255, 0), false, true));
// Material 3, Red Wall
materials.addElement(new Material(new Color(255, 0, 0), false, true));
// Material 4, Blue Wall
materials.addElement(new Material(new Color(0, 0, 255), false, true));
// Material 5, Portal to RO game
materials.addElement(new Portal("RO1.lvl", false, true));
// Material 6, Portal to RO Lab
materials.addElement(new Portal("ROLab.lvl", false, true));
// Material 7, Portal to RO tutorial A
materials.addElement(new Portal("ROTutA.lvl", false, true));
// Material 8, Portal to RO tutorial B
materials.addElement(new Portal("ROTutB.lvl", false, true));
// Material 9, Portal to RO tutorial C
materials.addElement(new Portal("ROTutC.lvl", false, true));
// Material 10, Portal to RO tutorial D
materials.addElement(new Portal("ROTutD.lvl", false, true));
// Material 11, Portal to RO tutorial E
materials.addElement(new Portal("ROTutE.lvl", false, true));
// Material 12, Portal to RO tutorial F
materials.addElement(new Portal("ROTutF.lvl", false, true));
// Material 13, Portal to RO Tutorial 3
materials.addElement(new Portal("ROTut3.lvl", false, true));
// Material 14, Portal to EndGame 1
materials.addElement(new Portal("ROEndGame.lvl", true, true));
// Material 15, Portal to RO Level 6
materials.addElement(new Portal("RO6.lvl", true, true));
// Room 0, Help Screen
// Room 1, Credits
// Room 2, Credits part 2
// Room 3, Credits part 3
// Room 4, Title, Entry Point
// Room 5, Saved Games List
// Room 6, New Games List
for (int a = 0; a < 10; a++) {
rooms.addElement(new Room());
}
{ // Room 0: Help Screen
Room room = rooms.elementAt(0);
room.AddTextBox("Droid Quest Temporary Cheats", 4 * 28, 2 * 32, 500);
room.AddTextBox("Q = Quicken the Animation Timer", 2 * 28, 4 * 32, 500);
room.AddTextBox("W = Slow the Animation Timer", 2 * 28, 5 * 32, 500);
room.AddTextBox("M = Memory Report", 2 * 28, 6 * 32, 500);
room.AddTextBox("(To go to Main Menu, press Return.)", 70, 11 * 32, 500);
}
{ // Room 1: Credits
Room room = rooms.elementAt(1);
room.AddTextBox("Credits:", 7 * 28, 2 * 32, 500);
room.AddTextBox("Original Robot Odyssey by Mike Wallace and Leslie Grimm, (C) The Learning Company",
2 * 28, 3 * 32, 500);
room.AddTextBox("Original Atari Adventure by Warren Robinett, (C) Atari International",
2 * 28, 6 * 32, 500);
room.AddTextBox("DroidQuest (C) 2000 Thomas Foote", 2 * 28, 8 * 32, 500);
room.RoomArray = new int[][]{
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}
};
}
{ // Room 2: Credits 2
Room room = rooms.elementAt(2);
room.AddTextBox("Special thanks to...", 2 * 28, 2 * 32, 500);
room.AddTextBox("Eric Welsh Eric Jacobs Vladimir Dimitrov Nathan Woods John Isidoro Derek Pechel Jeffery Hanke Matheww Russo Jim Veneskey Erik Santiso Michael Mol", 2 * 28, 4 * 32, 220);
room.AddTextBox("Che Fox illuvius lexspoon shuffles Locklainn samdroid", 12 * 28, 4 * 32, 200);
room.RoomArray = new int[][]{
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}
};
LinkRoomsUpDown(1, 2);
}
{ // Room 3: Credits 3
Room room = rooms.elementAt(3);
room.AddTextBox("Christopher Walkup, age 6 Billy Leete, age 5", 2 * 28, 4 * 32, 350);
room.RoomArray = new int[][]{
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
};
LinkRoomsUpDown(2, 3);
}
{ // Room 4: Title
Room room = rooms.elementAt(4);
room.AddGraphix("DQlogo.gif", 2 * 28, 1 * 32);
room.AddTextBox("Credits", 2 * 28, 6 * 32 + 8, 500);
room.AddArrow(0, 6 * 32, Arrow.DIR_LEFT, 28, Color.white);
room.AddTextBox("Saved Games", 9 * 28, 10 * 32, 80);
room.AddTextBox("Games", 450, 6 * 32 + 8, 500);
room.AddArrow(559, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white);
room.AddTextBox("{000,000,000} Version 2.7", 0, 16, 500);
if (cheatmode) {
room.AddTextBox("{BIG} CHEAT ENABLED!", 91, 8 * 32, 500);
}
room.RoomArray = new int[][]{
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1}
};
LinkRoomsLeftRight(1, 4);
}
{ // Room 5: Save games
Room room = rooms.elementAt(5);
room.RoomArray = new int[][]{
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
};
LinkRoomsUpDown(4, 5);
}
{ // Room 6: Robot Odyssey
Room room = rooms.elementAt(6);
room.AddTextBox("{BIG} ROBOT ODYSSEY I", 2 * 28, 2 * 32, 600);
room.AddTextBox("The Original Game", 2 * 28, 3 * 32, 500);
room.AddTextBox("Robotropolis", 8 * 28, 6 * 32, 500);
room.AddTextBox("Innovation Lab", 8 * 28, 8 * 32, 500);
room.AddTextBox("Tutorials", 8 * 28, 11 * 32, 300);
room.AddArrow(10 * 28, 383, Arrow.DIR_DOWN, 32, Color.white);
room.RoomArray = new int[][]{
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4}
};
LinkRoomsLeftRight(4, 6);
}
{ // Room 7: RO Tutorials
Room room = rooms.elementAt(7);
room.RoomArray = new int[][]{
{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4}
};
room.AddTextBox("Robot Anatomy", 3 * 28, 4 * 32, 500);
room.AddTextBox("Robot Wiring", 3 * 28, 6 * 32, 500);
room.AddTextBox("Sensors", 3 * 28, 8 * 32, 500);
room.AddTextBox("Toolkit", 3 * 28, 10 * 32, 500);
LinkRoomsUpDown(6, 7);
}
{ // Room 8: RO Tutorials
Room room = rooms.elementAt(8);
room.RoomArray = new int[][]{
{4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}
};
room.AddTextBox("Robot Circuits", 3 * 28, 4 * 32, 500);
room.AddTextBox("Robot Teamwork", 3 * 28, 6 * 32, 500);
room.AddTextBox("Chip Design", 3 * 28, 8 * 32, 500);
LinkRoomsUpDown(7, 8);
}
{ // Room 9: Secret Room
Room room = rooms.elementAt(9);
room.SetMaterialOutline(0, 0, 19, 11, 1);
room.SetMaterial(2, 2, 14);
room.SetMaterial(2, 4, 15);
LinkRoomsUpDown(9, 4);
items.addElement(new BlueRobot(2 * 28, 6 * 32, room));
items.addElement(new Crystal(5 * 28, 6 * 32, room, 100000));
}
gameCursor = new GameCursor(9 * 28, 6 * 32, rooms.elementAt(4));
helpCam = new HelpCam(rooms.elementAt(0));
items.addElement(gameCursor);
items.addElement(helpCam);
player = gameCursor;
currentViewer = player;
File f = new File(System.getProperty("user.home") + "/.DroidQuest/ROlevels/");
if (!f.exists()) {
f.mkdirs();
}
String[] files = f.list();
int pageIndex = 5;
for (int a = 0; a < files.length; a++) {
if (a > 4 && a % 5 == 0) {
// Add a new room
Room oldRoom = rooms.elementAt(pageIndex);
oldRoom.RoomArray[11][8] = 0;
oldRoom.RoomArray[11][9] = 0;
oldRoom.RoomArray[11][10] = 0;
oldRoom.RoomArray[11][11] = 0;
Room newRoom = new Room();
rooms.addElement(newRoom);
newRoom.RoomArray = new int[][]{
{3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
};
int newPageIndex = rooms.indexOf(newRoom);
LinkRoomsUpDown(pageIndex, newPageIndex);
pageIndex = newPageIndex;
}
materials.addElement(new Portal(files[a], false, false));
int matIndex = materials.size() - 1;
int y = 1 + (a % 5) * 2;
Room room = rooms.elementAt(pageIndex);
room.RoomArray[y][2] = matIndex;
room.AddTextBox(files[a], 3 * 28 + 14, y * 32 + 32, 400);
}
}
}