205 lines
6.1 KiB
Java
205 lines
6.1 KiB
Java
package com.droidquest.items;
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import com.droidquest.Room;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class Sweeper extends Item {
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private int animationState;
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// 1=Moving Left
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// 2=Stopped and facing camera
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// 3=Moving Right
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// 4=Stopped and facing camera
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public Sweeper(int X, int Y, Room r) {
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x = X;
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y = Y;
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room = r;
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width = 48;
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height = 32;
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grabbable = false;
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GenerateIcons();
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currentIcon = icons[0].getImage();
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animationState = 1;
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}
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public void GenerateIcons() {
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icons = new ImageIcon[3];
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icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[2] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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Graphics g;
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Graphics2D g2;
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Color transparent = new Color(0, 0, 0, 0);
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// sweeper1.gif = Moving Right
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try {
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g = icons[0].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + "Image");
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return;
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}
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g2 = (Graphics2D) g;
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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g.setColor(Color.white);
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g.fillRect(12, 0, 12, 2);
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g.fillRect(8, 2, 20, 10);
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g.fillRect(8, 12, 24, 2);
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g.fillRect(4, 14, 28, 8);
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g.fillRect(4, 22, 36, 6);
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g.fillRect(0, 28, 40, 4);
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g.fillRect(28, 4, 8, 2);
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g.fillRect(36, 2, 4, 6);
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g.fillRect(32, 14, 12, 2);
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g.fillRect(40, 12, 8, 2);
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g.fillRect(40, 16, 8, 2);
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g.setColor(Color.black);
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g.fillRect(12, 8, 4, 4);
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g.fillRect(20, 8, 4, 4);
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g.fillRect(8, 16, 4, 2);
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g.fillRect(8, 20, 4, 2);
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g.fillRect(8, 26, 4, 2);
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g.fillRect(16, 18, 4, 2);
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g.fillRect(16, 22, 4, 2);
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g.fillRect(20, 26, 4, 2);
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g.fillRect(24, 16, 4, 2);
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g.fillRect(24, 20, 4, 2);
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g.fillRect(28, 24, 4, 2);
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g.fillRect(32, 28, 4, 2);
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// sweeper2.gif = Looking Straight
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try {
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g = icons[1].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + "Image");
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return;
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}
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g2 = (Graphics2D) g;
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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g.setColor(Color.white);
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g.fillRect(18, 0, 12, 2);
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g.fillRect(14, 2, 20, 10);
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g.fillRect(10, 12, 28, 20);
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g.fillRect(6, 28, 36, 4);
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g.setColor(Color.black);
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g.fillRect(22, 2, 4, 6);
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g.fillRect(18, 4, 12, 2);
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g.fillRect(18, 8, 4, 4);
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g.fillRect(26, 8, 4, 4);
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g.fillRect(14, 12, 4, 6);
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g.fillRect(30, 12, 4, 6);
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g.fillRect(14, 20, 4, 2);
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g.fillRect(14, 24, 4, 2);
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g.fillRect(14, 28, 4, 2);
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g.fillRect(22, 16, 4, 2);
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g.fillRect(22, 20, 4, 2);
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g.fillRect(22, 24, 4, 2);
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g.fillRect(22, 28, 4, 2);
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g.fillRect(30, 20, 4, 2);
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g.fillRect(30, 24, 4, 2);
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g.fillRect(30, 28, 4, 2);
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// sweeper3.gif = Moving Left
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try {
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g = icons[2].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
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return;
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}
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g2 = (Graphics2D) g;
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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g.setColor(Color.white);
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g.fillRect(24, 0, 12, 2);
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g.fillRect(20, 2, 20, 10);
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g.fillRect(16, 12, 24, 2);
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g.fillRect(16, 14, 28, 8);
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g.fillRect(12, 22, 36, 6);
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g.fillRect(8, 28, 40, 4);
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g.fillRect(12, 4, 8, 2);
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g.fillRect(8, 2, 4, 6);
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g.fillRect(4, 14, 12, 2);
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g.fillRect(0, 12, 8, 2);
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g.fillRect(0, 16, 8, 2);
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g.setColor(Color.black);
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g.fillRect(24, 8, 4, 4);
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g.fillRect(32, 8, 4, 4);
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g.fillRect(36, 16, 4, 2);
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g.fillRect(36, 20, 4, 2);
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g.fillRect(36, 26, 4, 2);
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g.fillRect(28, 18, 4, 2);
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g.fillRect(28, 22, 4, 2);
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g.fillRect(24, 26, 4, 2);
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g.fillRect(20, 16, 4, 2);
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g.fillRect(20, 20, 4, 2);
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g.fillRect(16, 24, 4, 2);
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g.fillRect(12, 28, 4, 2);
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switch (animationState) {
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case 1:
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currentIcon = icons[0].getImage();
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break;
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case 3:
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currentIcon = icons[2].getImage();
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break;
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case 2:
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case 4:
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currentIcon = icons[1].getImage();
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break;
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}
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}
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public void Animate() {
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for (int a = 0; a < level.items.size(); a++) {
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Item testItem = level.items.elementAt(a);
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if (testItem.carriedBy == null) {
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if (Overlaps(testItem)) {
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testItem.x = 280;
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testItem.y = 192;
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testItem.SetRoom(level.rooms.elementAt(1));
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}
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}
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}
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switch (animationState) {
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case 1:
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if (room == level.rooms.elementAt(14) && x >= 120) {
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animationState = 2;
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currentIcon = icons[1].getImage();
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}
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else {
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moveRight(8);
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}
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break;
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case 2:
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animationState = 3;
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currentIcon = icons[2].getImage();
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break;
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case 3:
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if (room == level.rooms.elementAt(2) && x <= 504) {
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animationState = 4;
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currentIcon = icons[2].getImage();
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}
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else {
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moveLeft(8);
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}
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break;
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case 4:
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animationState = 1;
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currentIcon = icons[0].getImage();
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}
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}
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}
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