140 lines
5.2 KiB
Java
140 lines
5.2 KiB
Java
package com.droidquest.materials;
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import com.droidquest.avatars.GameCursor;
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import com.droidquest.decorations.Graphix;
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import com.droidquest.items.GenericRobot;
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import com.droidquest.items.Item;
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import com.droidquest.items.Magnet;
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import java.awt.*;
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public class ElevatorDoor extends Material {
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// This material will open or close the elevator doors based on where
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// the player is. It is sensitive to the player being inside a robot.
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private transient boolean checkedForMagnet = false;
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private transient Item magnet = null;
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public ElevatorDoor() {
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super(Color.black, true, false);
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}
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public void TouchedByItem(Item item) {
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if (item.carriedBy != null) {
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return;
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}
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if (!checkedForMagnet) {
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for (int a = 0; a < level.items.size(); a++) {
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Item i = level.items.elementAt(a);
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if (i instanceof Magnet) {
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magnet = i;
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checkedForMagnet = true;
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}
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}
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}
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boolean test = false;
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if (item == level.player) {
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test = true;
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}
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else if (item instanceof GenericRobot) {
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GameCursor gc = (GameCursor) level.gameCursor;
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if (gc.PlayerInRobot(null) == item) {
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test = true;
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}
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}
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Graphix gr = item.room.graphix.elementAt(1);
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gr.x = 18 * 28;
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if (magnet != null) {
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if (magnet.room == item.room) {
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test = false;
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gr.x = 18 * 28 - 10;
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}
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}
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if (test) {
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int X = item.x / 28;
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switch (X) {
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case 3:
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item.room.SetMaterial(11, 1, 0);
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item.room.SetMaterial(11, 2, 0);
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item.room.SetMaterial(11, 3, 0);
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item.room.SetMaterial(11, 4, 0);
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item.room.SetMaterial(11, 5, 0);
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item.room.SetMaterial(11, 6, 0);
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item.room.SetMaterial(11, 7, 0);
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item.room.SetMaterial(11, 8, 0);
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item.room.SetMaterial(11, 9, 0);
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item.room.SetMaterial(11, 10, 0);
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break;
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case 4:
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item.room.SetMaterial(11, 1, 2);
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item.room.SetMaterial(11, 2, 0);
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item.room.SetMaterial(11, 3, 0);
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item.room.SetMaterial(11, 4, 0);
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item.room.SetMaterial(11, 5, 0);
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item.room.SetMaterial(11, 6, 0);
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item.room.SetMaterial(11, 7, 0);
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item.room.SetMaterial(11, 8, 0);
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item.room.SetMaterial(11, 9, 0);
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item.room.SetMaterial(11, 10, 2);
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break;
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case 5:
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item.room.SetMaterial(11, 1, 2);
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item.room.SetMaterial(11, 2, 2);
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item.room.SetMaterial(11, 3, 0);
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item.room.SetMaterial(11, 4, 0);
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item.room.SetMaterial(11, 5, 0);
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item.room.SetMaterial(11, 6, 0);
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item.room.SetMaterial(11, 7, 0);
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item.room.SetMaterial(11, 8, 0);
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item.room.SetMaterial(11, 9, 2);
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item.room.SetMaterial(11, 10, 2);
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break;
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case 6:
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item.room.SetMaterial(11, 1, 2);
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item.room.SetMaterial(11, 2, 2);
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item.room.SetMaterial(11, 3, 2);
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item.room.SetMaterial(11, 4, 0);
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item.room.SetMaterial(11, 5, 0);
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item.room.SetMaterial(11, 6, 0);
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item.room.SetMaterial(11, 7, 0);
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item.room.SetMaterial(11, 8, 2);
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item.room.SetMaterial(11, 9, 2);
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item.room.SetMaterial(11, 10, 2);
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break;
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case 7:
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item.room.SetMaterial(11, 1, 2);
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item.room.SetMaterial(11, 2, 2);
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item.room.SetMaterial(11, 3, 2);
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item.room.SetMaterial(11, 4, 2);
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item.room.SetMaterial(11, 5, 0);
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item.room.SetMaterial(11, 6, 0);
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item.room.SetMaterial(11, 7, 2);
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item.room.SetMaterial(11, 8, 2);
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item.room.SetMaterial(11, 9, 2);
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item.room.SetMaterial(11, 10, 2);
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item.room.textBoxes.elementAt(1).textString = "\"Hold please!\"";
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break;
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case 8:
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item.room.SetMaterial(11, 1, 2);
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item.room.SetMaterial(11, 2, 2);
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item.room.SetMaterial(11, 3, 2);
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item.room.SetMaterial(11, 4, 2);
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item.room.SetMaterial(11, 5, 2);
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item.room.SetMaterial(11, 6, 2);
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item.room.SetMaterial(11, 7, 2);
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item.room.SetMaterial(11, 8, 2);
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item.room.SetMaterial(11, 9, 2);
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item.room.SetMaterial(11, 10, 2);
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item.room.textBoxes.elementAt(1).textString = "\"Going up!\"";
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break;
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}
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}
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}
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}
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