DroidQuest/src/com/droidquest/materials/ElevatorDoor.java

140 lines
5.2 KiB
Java

package com.droidquest.materials;
import com.droidquest.avatars.GameCursor;
import com.droidquest.decorations.Graphix;
import com.droidquest.items.GenericRobot;
import com.droidquest.items.Item;
import com.droidquest.items.Magnet;
import java.awt.*;
public class ElevatorDoor extends Material {
// This material will open or close the elevator doors based on where
// the player is. It is sensitive to the player being inside a robot.
private transient boolean checkedForMagnet = false;
private transient Item magnet = null;
public ElevatorDoor() {
super(Color.black, true, false);
}
public void TouchedByItem(Item item) {
if (item.carriedBy != null) {
return;
}
if (!checkedForMagnet) {
for (int a = 0; a < level.items.size(); a++) {
Item i = level.items.elementAt(a);
if (i instanceof Magnet) {
magnet = i;
checkedForMagnet = true;
}
}
}
boolean test = false;
if (item == level.player) {
test = true;
}
else if (item instanceof GenericRobot) {
GameCursor gc = (GameCursor) level.gameCursor;
if (gc.PlayerInRobot(null) == item) {
test = true;
}
}
Graphix gr = item.room.graphix.elementAt(1);
gr.x = 18 * 28;
if (magnet != null) {
if (magnet.room == item.room) {
test = false;
gr.x = 18 * 28 - 10;
}
}
if (test) {
int X = item.x / 28;
switch (X) {
case 3:
item.room.SetMaterial(11, 1, 0);
item.room.SetMaterial(11, 2, 0);
item.room.SetMaterial(11, 3, 0);
item.room.SetMaterial(11, 4, 0);
item.room.SetMaterial(11, 5, 0);
item.room.SetMaterial(11, 6, 0);
item.room.SetMaterial(11, 7, 0);
item.room.SetMaterial(11, 8, 0);
item.room.SetMaterial(11, 9, 0);
item.room.SetMaterial(11, 10, 0);
break;
case 4:
item.room.SetMaterial(11, 1, 2);
item.room.SetMaterial(11, 2, 0);
item.room.SetMaterial(11, 3, 0);
item.room.SetMaterial(11, 4, 0);
item.room.SetMaterial(11, 5, 0);
item.room.SetMaterial(11, 6, 0);
item.room.SetMaterial(11, 7, 0);
item.room.SetMaterial(11, 8, 0);
item.room.SetMaterial(11, 9, 0);
item.room.SetMaterial(11, 10, 2);
break;
case 5:
item.room.SetMaterial(11, 1, 2);
item.room.SetMaterial(11, 2, 2);
item.room.SetMaterial(11, 3, 0);
item.room.SetMaterial(11, 4, 0);
item.room.SetMaterial(11, 5, 0);
item.room.SetMaterial(11, 6, 0);
item.room.SetMaterial(11, 7, 0);
item.room.SetMaterial(11, 8, 0);
item.room.SetMaterial(11, 9, 2);
item.room.SetMaterial(11, 10, 2);
break;
case 6:
item.room.SetMaterial(11, 1, 2);
item.room.SetMaterial(11, 2, 2);
item.room.SetMaterial(11, 3, 2);
item.room.SetMaterial(11, 4, 0);
item.room.SetMaterial(11, 5, 0);
item.room.SetMaterial(11, 6, 0);
item.room.SetMaterial(11, 7, 0);
item.room.SetMaterial(11, 8, 2);
item.room.SetMaterial(11, 9, 2);
item.room.SetMaterial(11, 10, 2);
break;
case 7:
item.room.SetMaterial(11, 1, 2);
item.room.SetMaterial(11, 2, 2);
item.room.SetMaterial(11, 3, 2);
item.room.SetMaterial(11, 4, 2);
item.room.SetMaterial(11, 5, 0);
item.room.SetMaterial(11, 6, 0);
item.room.SetMaterial(11, 7, 2);
item.room.SetMaterial(11, 8, 2);
item.room.SetMaterial(11, 9, 2);
item.room.SetMaterial(11, 10, 2);
item.room.textBoxes.elementAt(1).textString = "\"Hold please!\"";
break;
case 8:
item.room.SetMaterial(11, 1, 2);
item.room.SetMaterial(11, 2, 2);
item.room.SetMaterial(11, 3, 2);
item.room.SetMaterial(11, 4, 2);
item.room.SetMaterial(11, 5, 2);
item.room.SetMaterial(11, 6, 2);
item.room.SetMaterial(11, 7, 2);
item.room.SetMaterial(11, 8, 2);
item.room.SetMaterial(11, 9, 2);
item.room.SetMaterial(11, 10, 2);
item.room.textBoxes.elementAt(1).textString = "\"Going up!\"";
break;
}
}
}
}