DroidQuest/src/com/droidquest/levels/ROEndGame2.java

87 lines
4.0 KiB
Java

package com.droidquest.levels;
import com.droidquest.Room;
import com.droidquest.RoomDisplay;
import com.droidquest.avatars.GameCursor;
import com.droidquest.avatars.HelpCam;
import com.droidquest.avatars.Remote;
import com.droidquest.avatars.SolderingPen;
import com.droidquest.decorations.Arrow;
import com.droidquest.items.EndAnimation;
import com.droidquest.materials.Material;
import com.droidquest.materials.Portal;
import java.awt.*;
class ROEndGame2 extends Level {
public ROEndGame2(RoomDisplay rd) {
super(rd);
materials.addElement(new Material(true, false)); // 0 = Empty Space
materials.addElement(new Material(new Color(0, 0, 255), false, true)); // 1 = Blue
materials.addElement(new Portal("MainMenu.lvl", true, false)); // 2 = Portal
for (int a = 0; a < 2; a++) {
rooms.addElement(new Room());
}
{// Room 0 Help
Room room = rooms.elementAt(0);
room.RoomArray = new int[][]{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
room.AddTextBox("No help here. Press Return.",
118, 5 * 32, 450);
}
{// Room 1 Portal to Main Menu
Room room = rooms.elementAt(1);
room.RoomArray = new int[][]{
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
room.AddTextBox("{BIG} {255,000,000} CONGRATULATIONS!", 64, 64, 500);
room.AddTextBox("You are one of the rare and elite", 82, 4 * 32, 560);
room.AddTextBox("Robot Lords.", 214, 5 * 32 + 20, 560);
room.AddTextBox("Return to the Main Menu", 2 * 28, 10 * 32 + 24, 500);
room.AddArrow(360, 10 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
items.addElement(new EndAnimation(room));
}
gameCursor = new GameCursor(10 * 28, 8 * 32, rooms.elementAt(1));
helpCam = new HelpCam(rooms.elementAt(0));
solderingPen = new SolderingPen();
remote = new Remote();
items.addElement(gameCursor);
items.addElement(helpCam);
items.addElement(solderingPen);
items.addElement(remote);
player = gameCursor;
currentViewer = player;
}
}