159 lines
3.6 KiB
Java
159 lines
3.6 KiB
Java
package com.droidquest.items;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import javax.swing.ImageIcon;
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import com.droidquest.Room;
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import com.droidquest.devices.Antenna;
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public class SonicLock extends Item
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{
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// This works much like a regular Lock, except it locks or unlocks by watching the Radio.
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//
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// The program has either an array of binary values, or an array of X,Y,Materials.
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//
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// Binary arrays start with a -1.
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// Room Changes use other single codes.
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//
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//
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public static final int MODIFY = -1;
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public static final int BINARY = -2;
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static final int RESET = -3;
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static final int LEFT = -4;
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static final int RIGHT = -5;
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static final int UP = -6;
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static final int DOWN = -7;
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int[][] program;
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int doorState=0;
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int radioState=1;
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int animationState=1;
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Room currentRoom;
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public SonicLock(int X, int Y, Room r, int[][] p)
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{
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x=X; y=Y;
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room = r;
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program = p;
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width=28; height=30;
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grabbable = false;
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currentRoom = room;
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GenerateIcons();
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}
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public void GenerateIcons()
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{
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icons = new ImageIcon[2];
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icons[0]= new ImageIcon(new BufferedImage(width,height,BufferedImage.TYPE_4BYTE_ABGR));
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icons[1]= new ImageIcon(new BufferedImage(width,height,BufferedImage.TYPE_4BYTE_ABGR));
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for (int a=0; a<2; a++)
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{
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Graphics g;
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try
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{
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g = icons[a].getImage().getGraphics();
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}
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catch (NullPointerException e)
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{
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System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
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return;
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}
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Graphics2D g2 = (Graphics2D) g;
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Color transparent = new Color(0,0,0,0);
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g2.setBackground(transparent);
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g2.clearRect(0,0,width,height);
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switch (a)
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{
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case 0:
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g.setColor(Color.white);
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break;
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case 1:
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g.setColor(new Color(255,128,0));
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break;
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}
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g.fillRect(0,14,28,2);
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g.fillRect(4,12,4,6);
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g.fillRect(8,10,4,2);
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g.fillRect(8,18,4,2);
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g.fillRect(12,8,4,2);
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g.fillRect(12,20,4,2);
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g.fillRect(12,0,4,6);
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g.fillRect(12,24,4,6);
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g.fillRect(16,2,4,26);
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g.fillRect(20,6,4,18);
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g.fillRect(24,12,4,6);
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}
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currentIcon = icons[0].getImage();
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}
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public void Animate()
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{
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if (doorState == program.length)
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doorState = 0;
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if (program[doorState][0]==BINARY)
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{
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animationState++;
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if (animationState==program[doorState].length)
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animationState=1;
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currentIcon = icons[program[doorState][animationState]].getImage();
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}
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switch (program[doorState][0])
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{
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case MODIFY:
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{
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for (int a=0; a<program[doorState].length/3; a++)
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currentRoom.SetMaterial(program[doorState][a*3+1],
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program[doorState][a*3+2],
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program[doorState][a*3+3]);
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doorState++;
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radioState=1;
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}
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break;
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case BINARY:
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{
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currentRoom = room;
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boolean radio = (Antenna.radio>0);
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boolean bit = (program[doorState][radioState]==1);
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if (radio == bit)
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{
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radioState++;
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if (radioState == program[doorState].length)
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doorState++;
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}
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else
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radioState =1;
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}
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break;
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case RESET:
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currentRoom = room;
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break;
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case LEFT:
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currentRoom = currentRoom.leftRoom;
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break;
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case RIGHT:
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currentRoom = currentRoom.rightRoom;
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break;
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case UP:
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currentRoom = currentRoom.upRoom;
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break;
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case DOWN:
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currentRoom = currentRoom.downRoom;
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break;
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}
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}
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}
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