DroidQuest/src/com/droidquest/items/SonicLock.java

159 lines
3.6 KiB
Java

package com.droidquest.items;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import com.droidquest.Room;
import com.droidquest.devices.Antenna;
public class SonicLock extends Item
{
// This works much like a regular Lock, except it locks or unlocks by watching the Radio.
//
// The program has either an array of binary values, or an array of X,Y,Materials.
//
// Binary arrays start with a -1.
// Room Changes use other single codes.
//
//
public static final int MODIFY = -1;
public static final int BINARY = -2;
static final int RESET = -3;
static final int LEFT = -4;
static final int RIGHT = -5;
static final int UP = -6;
static final int DOWN = -7;
int[][] program;
int doorState=0;
int radioState=1;
int animationState=1;
Room currentRoom;
public SonicLock(int X, int Y, Room r, int[][] p)
{
x=X; y=Y;
room = r;
program = p;
width=28; height=30;
grabbable = false;
currentRoom = room;
GenerateIcons();
}
public void GenerateIcons()
{
icons = new ImageIcon[2];
icons[0]= new ImageIcon(new BufferedImage(width,height,BufferedImage.TYPE_4BYTE_ABGR));
icons[1]= new ImageIcon(new BufferedImage(width,height,BufferedImage.TYPE_4BYTE_ABGR));
for (int a=0; a<2; a++)
{
Graphics g;
try
{
g = icons[a].getImage().getGraphics();
}
catch (NullPointerException e)
{
System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
return;
}
Graphics2D g2 = (Graphics2D) g;
Color transparent = new Color(0,0,0,0);
g2.setBackground(transparent);
g2.clearRect(0,0,width,height);
switch (a)
{
case 0:
g.setColor(Color.white);
break;
case 1:
g.setColor(new Color(255,128,0));
break;
}
g.fillRect(0,14,28,2);
g.fillRect(4,12,4,6);
g.fillRect(8,10,4,2);
g.fillRect(8,18,4,2);
g.fillRect(12,8,4,2);
g.fillRect(12,20,4,2);
g.fillRect(12,0,4,6);
g.fillRect(12,24,4,6);
g.fillRect(16,2,4,26);
g.fillRect(20,6,4,18);
g.fillRect(24,12,4,6);
}
currentIcon = icons[0].getImage();
}
public void Animate()
{
if (doorState == program.length)
doorState = 0;
if (program[doorState][0]==BINARY)
{
animationState++;
if (animationState==program[doorState].length)
animationState=1;
currentIcon = icons[program[doorState][animationState]].getImage();
}
switch (program[doorState][0])
{
case MODIFY:
{
for (int a=0; a<program[doorState].length/3; a++)
currentRoom.SetMaterial(program[doorState][a*3+1],
program[doorState][a*3+2],
program[doorState][a*3+3]);
doorState++;
radioState=1;
}
break;
case BINARY:
{
currentRoom = room;
boolean radio = (Antenna.radio>0);
boolean bit = (program[doorState][radioState]==1);
if (radio == bit)
{
radioState++;
if (radioState == program[doorState].length)
doorState++;
}
else
radioState =1;
}
break;
case RESET:
currentRoom = room;
break;
case LEFT:
currentRoom = currentRoom.leftRoom;
break;
case RIGHT:
currentRoom = currentRoom.rightRoom;
break;
case UP:
currentRoom = currentRoom.upRoom;
break;
case DOWN:
currentRoom = currentRoom.downRoom;
break;
}
}
}