855 lines
54 KiB
Java
855 lines
54 KiB
Java
package com.droidquest.levels;
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import com.droidquest.Room;
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import com.droidquest.RoomDisplay;
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import com.droidquest.avatars.GameCursor;
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import com.droidquest.avatars.HelpCam;
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import com.droidquest.avatars.Remote;
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import com.droidquest.avatars.SolderingPen;
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import com.droidquest.decorations.Arrow;
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import com.droidquest.decorations.Graphix;
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import com.droidquest.devices.ContactSensor;
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import com.droidquest.devices.DirectionalSensor;
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import com.droidquest.devices.SmallChip;
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import com.droidquest.devices.StormShield;
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import com.droidquest.items.Button;
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import com.droidquest.items.*;
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import com.droidquest.materials.*;
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import com.droidquest.materials.switches.ElevatorSwitch;
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import com.droidquest.materials.switches.SwitchA;
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import com.droidquest.materials.switches.SwitchB;
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import java.awt.*;
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class RO3 extends Level {
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public RO3(RoomDisplay rd) {
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super(rd);
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materials.addElement(new Material(true, false)); // 0= Empty Space
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materials.addElement(new Material(new Color(0, 204, 0), false, true)); // 1= Green
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materials.addElement(new Material(new Color(255, 224, 192), false, true)); // 2= Lt Orange
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materials.addElement(new Material(new Color(128, 128, 128), false, true)); // 3= Grey
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materials.addElement(new Material(new Color(255, 128, 0), false, true)); // 4= Orange
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materials.addElement(new Material(new Color(255, 255, 255), false, true)); // 5= White
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materials.addElement(new Material(new Color(0, 0, 255), false, true)); // 6= Blue
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materials.addElement(new Material(new Color(0, 0, 128), false, true)); // 7= Dk Blue
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materials.addElement(new Material(new Color(63, 32, 0), false, true)); // 8= Dk Orange
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materials.addElement(new ShapeEditor(new StormCloud(0, 0, null))); // 9= Storm Editor
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materials.addElement(new ElevatorLock()); // 10= ElevatorLock
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materials.addElement(new ElevatorInPortal()); // 11= ElevatorIn
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materials.addElement(new ElevatorOutPortal()); // 12= ElevatorOut
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materials.addElement(new ElevatorSwitch()); // 13= ElevatorSwitch
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materials.addElement(new VendingSlot()); // 14= VendingSlot
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materials.addElement(new PlayerBlocker(Color.black)); // 15= PlayerBlock
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materials.addElement(new SwitchA()); // 16
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materials.addElement(new SwitchB()); // 17
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materials.addElement(new CameraEnable()); // 18= Periscope
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materials.addElement(new CameraDisable()); // 19
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String[] files = {"field0.jpg", "field1.jpg"};
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materials.addElement(new PlayerBlocker(files)); // 20= Blue FF
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materials.addElement(new Portal("RO4.lvl", true, true)); // 21= Portal
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for (int a = 0; a <= 36; a++) {
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rooms.addElement(new Room());
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}
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{// Room 0 : Help Screen
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Room room = rooms.elementAt(0);
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room.RoomArray = new int[][]{
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
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};
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room.AddTextBox("Explore the Town!", 164, 2 * 32, 560);
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room.AddTextBox("HINTS: Weather the magnetic storm with a shield in a 'bot. (Turn it on.)",
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2 * 28, 4 * 32, 500);
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room.AddTextBox("Chips 5 & 6 are blank.", 2 * 28, 6 * 32, 500);
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room.AddTextBox("Sometimes junk can open doors...", 2 * 28, 7 * 32, 560);
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room.AddTextBox("A Form-12 is your ticket to the Master Control Room.", 2 * 28, 8 * 32, 560);
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room.AddTextBox("(To continue, press RETURN.)", 4 * 28, 11 * 32, 500);
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}
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{// Room 1 : Intro Maze 1
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Room room = rooms.elementAt(1);
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room.RoomArray = new int[][]{
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}
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};
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room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100);
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room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white);
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room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white);
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room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white);
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room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white);
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}
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{// Room 2 : Intro Maze 2
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Room room = rooms.elementAt(2);
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room.RoomArray = new int[][]{
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}
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};
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room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100);
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room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white);
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room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white);
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room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white);
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room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white);
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}
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{// Room 3 : Intro Maze 3
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Room room = rooms.elementAt(3);
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room.RoomArray = new int[][]{
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2},
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{2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2},
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{2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}
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};
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room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100);
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room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white);
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room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white);
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room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white);
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room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white);
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}
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{// Room 4 : Sensor Editor Room, Magnetic Shield here
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Room room = rooms.elementAt(4);
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room.RoomArray = new int[][]{
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
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{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}
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};
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room.AddTextBox("Sensor Editor", 64, 56, 560);
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room.AddTextBox("Magnetic Storm Shield (For Robots Only)", 60, 346, 560);
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items.addElement(new StormShield(3 * 28, 8 * 32, room));
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}
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{// Room 5 : Street Maze
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Room room = rooms.elementAt(5);
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room.RoomArray = new int[][]{
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{3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0},
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{3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0},
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{3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}
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};
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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}
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{// Room 6 : Street Maze
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Room room = rooms.elementAt(6);
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room.RoomArray = new int[][]{
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3},
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{0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3},
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{0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3},
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{0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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{0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}
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};
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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}
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{// Room 7 : Street Maze
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Room room = rooms.elementAt(7);
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room.RoomArray = new int[][]{
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0},
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{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3},
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{3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3},
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{3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3},
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{3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3}
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};
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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items.addElement(new StormCloud(10 * 28, 6 * 32, room));
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}
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{// Room 8 : Brown Tunnel
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Room room = rooms.elementAt(8);
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room.RoomArray = new int[][]{
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
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{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
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};
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}
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{// Room 9 : Lower Elevator, Trash Pile
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Room room = rooms.elementAt(9);
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room.RoomArray = new int[][]{
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{7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 11, 11, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 11, 11, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
room.AddTextBox("ELEVATOR", 9 * 28, 152, 560);
|
|
room.AddTextBox("The things robots throw away...", 0, 6 * 32, 200);
|
|
room.AddArrow(14 * 28, 4 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
|
items.addElement(new ElevatorKey(1 * 28, 9 * 32, room));
|
|
String[] filelist = {"trash0.gif", "trash1.gif", "trash2.gif", "trash3.gif"};
|
|
room.graphix.addElement(new Graphix(filelist, 28, 8 * 32));
|
|
}
|
|
{// Room 10 : Stairs, Sentry
|
|
Room room = rooms.elementAt(10);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
room.AddTextBox("Use elevator.", 8 * 28, 10 * 32, 560);
|
|
int[] pace = {6 * 28, 2 * 32, 6 * 28, 8 * 32};
|
|
int[] pounce = {5 * 28, 3 * 32, 14 * 28, 5 * 32, 12 * 28, 0,
|
|
5 * 28, 6 * 32, 14 * 28, 8 * 32, 9 * 28, 11 * 32};
|
|
items.addElement(new Sentry(7 * 28, 2 * 32, room, pace, pounce, true));
|
|
}
|
|
{// Room 11 : Upper Elevator, Top of Stairs
|
|
Room room = rooms.elementAt(11);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
items.addElement(new Crystal(7 * 28, 4 * 32, room, 100000));
|
|
}
|
|
{// Room 12 : Vending Machine
|
|
Room room = rooms.elementAt(12);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 14, 14, 14, 14, 14, 14, 14, 14, 14, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
room.AddTextBox("..........................................", 28, 274, 560);
|
|
room.AddTextBox("1) Insert Token ", 112, 6 * 32, 560);
|
|
room.AddTextBox("2) Pull ", 308, 96, 560);
|
|
room.AddTextBox("VENDING MACHINE", 48, 50, 560);
|
|
room.AddArrow(3 * 28, 5 * 32, Arrow.DIR_UP, 32, Color.white);
|
|
room.AddArrow(11 * 28 + 22, 4 * 32 + 4, Arrow.DIR_DOWN, 30, Color.white);
|
|
items.addElement(new VendingHandle(11 * 28, 4 * 32 + 10, room));
|
|
items.addElement(new F12Form(3 * 28, 2 * 32, room));
|
|
}
|
|
{// Room 13 : Blue Maze : Button Room
|
|
Room room = rooms.elementAt(13);
|
|
room.RoomArray = new int[][]{
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
items.addElement(new HiddenCamera(room));
|
|
items.addElement(new FFButton(10 * 28, 5 * 32, room));
|
|
}
|
|
{// Room 14 : Blue Maze
|
|
Room room = rooms.elementAt(14);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}
|
|
};
|
|
}
|
|
{// Room 15 : Blue Maze
|
|
Room room = rooms.elementAt(15);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 16 : Street Maze
|
|
Room room = rooms.elementAt(16);
|
|
room.RoomArray = new int[][]{
|
|
{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
|
|
{3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
|
|
{3, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3},
|
|
{3, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0},
|
|
{3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0},
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3}
|
|
};
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
}
|
|
{// Room 17 : Street Maze
|
|
Room room = rooms.elementAt(17);
|
|
room.RoomArray = new int[][]{
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3},
|
|
{3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3},
|
|
{0, 0, 0, 3, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3},
|
|
{0, 0, 0, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3},
|
|
{0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3},
|
|
{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3},
|
|
{3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
|
{3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}
|
|
};
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
}
|
|
{// Room 18 : Street Maze
|
|
Room room = rooms.elementAt(18);
|
|
room.RoomArray = new int[][]{
|
|
{3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3},
|
|
{3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3},
|
|
{3, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3},
|
|
{3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 3, 3, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3}
|
|
};
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new SmallChip(28 + 14, 2 * 32 + 16, room, "6"));
|
|
}
|
|
{// Room 19 : Street Tunnel
|
|
Room room = rooms.elementAt(19);
|
|
room.RoomArray = new int[][]{
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
|
|
};
|
|
}
|
|
{// Room 20 : Blue Maze
|
|
Room room = rooms.elementAt(20);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 21 : Blue Maze
|
|
Room room = rooms.elementAt(21);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}
|
|
};
|
|
items.addElement(new SmallChip(10 * 28, 3 * 32, room, "5"));
|
|
}
|
|
{// Room 22 : Blue Maze
|
|
Room room = rooms.elementAt(22);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}
|
|
};
|
|
items.addElement(new ContactSensor(13 * 28, 8 * 32, room,
|
|
new Key(0, 0, null, Color.blue)));
|
|
}
|
|
{// Room 23 : Blue Maze : 2 buttons
|
|
Room room = rooms.elementAt(23);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 16, 0, 0, 0, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7},
|
|
{0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0},
|
|
{0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7},
|
|
{7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 17, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
room.AddTextBox("Two buttons a day keep the sentry away.", 148, 5 * 32, 250);
|
|
int[] pace = {3 * 28, 4 * 32, 3 * 28, 9 * 32};
|
|
int[] protect = {4 * 28, 1 * 32, 6 * 28, 3 * 32, 0, 2 * 32,
|
|
4 * 28, 3 * 32, 6 * 28, 9 * 32, 0, 6 * 32,
|
|
4 * 28, 9 * 32, 6 * 28, 11 * 32, 0, 9 * 32};
|
|
items.addElement(new Sentry(3 * 28, 3 * 32, room, pace, protect, true));
|
|
}
|
|
{// Room 24 : Blue Maze: Button Anteroom
|
|
Room room = rooms.elementAt(24);
|
|
room.RoomArray = new int[][]{
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20},
|
|
{0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20},
|
|
{0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 19, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 18, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
room.AddTextBox("Look into the next room.", 14 * 28, 9 * 32 + 16, 150);
|
|
room.AddArrow(17 * 28, 10 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white);
|
|
}
|
|
{// Room 25 : Blue Maze
|
|
Room room = rooms.elementAt(25);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 26 : Blue Maze
|
|
Room room = rooms.elementAt(26);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 27 : Blue Maze
|
|
Room room = rooms.elementAt(27);
|
|
room.RoomArray = new int[][]{
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 28 : Brown Tunnel
|
|
Room room = rooms.elementAt(28);
|
|
room.RoomArray = new int[][]{
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
|
|
};
|
|
}
|
|
{// Room 29 : Blue Maze : Form Taker
|
|
Room room = rooms.elementAt(29);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7},
|
|
{7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}
|
|
};
|
|
room.AddTextBox("Submit a Form-12, please.", 3 * 28, 3 * 32, 150);
|
|
room.AddTextBox(" OFFICIAL GATEKEEPER", 112, 9 * 32, 200);
|
|
room.AddGraphix("trashcan.gif", 2 * 28, 8 * 32);
|
|
items.addElement(new GateKeeper(7 * 28, 4 * 32, room));
|
|
items.addElement(new DirectionalSensor(16 * 28, 5 * 32, room,
|
|
new Button(0, 0, null, Color.white)));
|
|
}
|
|
{// Room 30 : Blue Maze
|
|
Room room = rooms.elementAt(30);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}
|
|
};
|
|
items.addElement(new DirectionalSensor(6 * 28, 3 * 32, room, new Key(0, 0, null, Color.blue)));
|
|
}
|
|
{// Room 31 : Blue Maze
|
|
Room room = rooms.elementAt(31);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}
|
|
};
|
|
}
|
|
{// Room 32 : Blue Maze
|
|
Room room = rooms.elementAt(32);
|
|
room.RoomArray = new int[][]{
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7},
|
|
{7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0}
|
|
};
|
|
}
|
|
{// Room 33 : Brown Tunnel
|
|
Room room = rooms.elementAt(33);
|
|
room.RoomArray = new int[][]{
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
|
|
{8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}
|
|
};
|
|
}
|
|
{// Room 34 : Street Maze : Token
|
|
Room room = rooms.elementAt(34);
|
|
room.RoomArray = new int[][]{
|
|
{3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3},
|
|
{3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3},
|
|
{3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}
|
|
};
|
|
room.AddTextBox("I never could hang onto money...", 3 * 28, 152, 560);
|
|
items.addElement(new SlipperyToken(3 * 28, 3 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
items.addElement(new StormCloud(10 * 28, 6 * 32, room));
|
|
}
|
|
{// Room 35 : Elevator
|
|
Room room = rooms.elementAt(35);
|
|
room.RoomArray = new int[][]{
|
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
|
|
{4, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 4},
|
|
{4, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 4},
|
|
{4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 4},
|
|
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{4, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4},
|
|
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}
|
|
};
|
|
room.AddArrow(10 * 28 - 2, 66, Arrow.DIR_UP, 28, Color.green);
|
|
room.AddArrow(10 * 28 - 1, 66, Arrow.DIR_UP, 28, Color.green);
|
|
room.AddArrow(10 * 28, 66, Arrow.DIR_UP, 28, Color.green);
|
|
room.AddArrow(10 * 28 + 1, 66, Arrow.DIR_UP, 28, Color.green);
|
|
room.AddArrow(10 * 28 + 2, 66, Arrow.DIR_UP, 28, Color.green);
|
|
}
|
|
|
|
{// Room 36 : Secret room
|
|
Room room = rooms.elementAt(36);
|
|
room.RoomArray = new int[][]{
|
|
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2},
|
|
{2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}
|
|
};
|
|
room.AddTextBox("Good work! You Found me again!",
|
|
2 * 28, 2 * 32, 500);
|
|
room.AddTextBox("You may find this hard to swallow, but there is no key to Secret #4. Just ride a robot through one of the challanges.",
|
|
2 * 28, 4 * 32, 500);
|
|
String[] helperlist = {
|
|
"helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif",
|
|
"helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif",
|
|
"helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif",
|
|
"helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif",
|
|
"helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif",
|
|
"helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif",
|
|
"helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif",
|
|
"helper1.gif", "helper4.gif", "helper2.gif", "helper3.gif",
|
|
"helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif",
|
|
"helper5.gif", "helper5.gif", "helper5.gif", "helper5.gif",
|
|
};
|
|
Graphix helper = new Graphix(helperlist, 15 * 28, 8 * 32);
|
|
room.graphix.addElement(helper);
|
|
items.addElement(new Crystal(2 * 28, 8 * 32, room, 100000));
|
|
items.addElement(new Key(2 * 28, 9 * 32, room, Color.red));
|
|
}
|
|
|
|
// Intro Maze
|
|
LinkRoomsUpDown(1, 2);
|
|
LinkRoomsUpDown(2, 3);
|
|
LinkRoomsUpDown(3, 1);
|
|
LinkRoomsLeftRight(1, 3);
|
|
LinkRoomsLeftRight(3, 1);
|
|
|
|
// Exit from Intro Maze
|
|
int[] roomlist1 = {4, 2, 33, 6};
|
|
LinkRoomsHorizontally(roomlist1);
|
|
|
|
// Main Street
|
|
int[] roomlist2 = {5, 6, 16, 17, 7, 18, 34, 5};
|
|
LinkRoomsVertically(roomlist2);
|
|
|
|
// Entrance to lower Elevator
|
|
LinkRoomsLeftRight(5, 8);
|
|
LinkRoomsLeftRight(8, 9);
|
|
|
|
// Stairs to vending machine
|
|
int[] roomlist3 = {12, 11, 10, 9};
|
|
LinkRoomsVertically(roomlist3);
|
|
|
|
// Tunnel through Street Maze
|
|
LinkRoomsLeftRight(16, 19);
|
|
LinkRoomsLeftRight(19, 17);
|
|
|
|
// Blue Maze
|
|
int[][] roomgrid = {
|
|
{30, 20, 21, 14, 22, 30},
|
|
{31, 23, 24, 13, 29, 31},
|
|
{32, 25, 26, 15, 27, 32},
|
|
{30, 20, 21, 14, 22, 30}
|
|
};
|
|
LinkRoomsGrid(roomgrid);
|
|
|
|
// Tunnel to Blue Maze
|
|
LinkRoomsLeftRight(7, 28);
|
|
LinkRoomsLeftRight(28, 31);
|
|
|
|
gameCursor = new GameCursor(10 * 28, 6 * 32, rooms.elementAt(1));
|
|
helpCam = new HelpCam(rooms.elementAt(0));
|
|
solderingPen = new SolderingPen();
|
|
remote = new Remote();
|
|
items.addElement(gameCursor);
|
|
items.addElement(helpCam);
|
|
items.addElement(solderingPen);
|
|
items.addElement(remote);
|
|
player = gameCursor;
|
|
currentViewer = player;
|
|
|
|
}
|
|
|
|
}
|