DroidQuest/src/com/droidquest/items/VendingHandle.java

189 lines
6.4 KiB
Java

package com.droidquest.items;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import com.droidquest.Room;
public class VendingHandle extends Item {
// Handle used to pull sliding wall on Vending Machine
private int startX;
private int startY;
boolean paid = false;
public VendingHandle(int X, int Y, Room r) {
x = X;
y = Y;
room = r;
startX = X;
startY = Y;
width = 28;
height = 12;
GenerateIcons();
}
public void GenerateIcons() {
icons = new ImageIcon[1];
icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
Graphics g;
try {
g = icons[0].getImage().getGraphics();
}
catch (NullPointerException e) {
System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
return;
}
Graphics2D g2 = (Graphics2D) g;
Color transparent = new Color(0, 0, 0, 0);
g2.setBackground(transparent);
g2.clearRect(0, 0, width, height);
g.setColor(Color.white);
g.fillRect(0, 4, 16, 4);
g.fillRect(16, 2, 12, 8);
g.fillRect(20, 0, 4, 12);
currentIcon = icons[0].getImage();
}
public boolean CanBePickedUp(Item item) {
return item != level.player;
}
public void IsDropped() {
x = startX;
y = startY;
room.SetMaterial(1, 4, 14);
room.SetMaterial(2, 4, 14);
room.SetMaterial(3, 4, 14);
room.SetMaterial(4, 4, 14);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 7);
room.SetMaterial(11, 4, 0);
room.SetMaterial(12, 4, 0);
room.SetMaterial(13, 4, 0);
room.SetMaterial(14, 4, 0);
paid = false;
}
public void Animate() {
if (carriedBy != null) {
int maxPull;
if (paid) {
maxPull = 4 * 28;
}
else {
maxPull = 0;
}
Dimension d = GetXY();
int tempX = d.width;
int tempY = d.height;
if (tempY != startY) {
carriedBy.moveDown(startY - tempY);
}
if (tempX < startX) {
carriedBy.moveRight(startX - tempX);
}
if (tempX > (startX + maxPull)) {
carriedBy.moveLeft(tempX - (startX + maxPull));
}
d = GetXY();
tempX = d.width;
int blocks = (tempX - startX) / 28;
switch (blocks) {
case 0:
room.SetMaterial(1, 4, 14);
room.SetMaterial(2, 4, 14);
room.SetMaterial(3, 4, 14);
room.SetMaterial(4, 4, 14);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 7);
room.SetMaterial(11, 4, 0);
room.SetMaterial(12, 4, 0);
room.SetMaterial(13, 4, 0);
room.SetMaterial(14, 4, 0);
break;
case 1:
room.SetMaterial(1, 4, 0);
room.SetMaterial(2, 4, 14);
room.SetMaterial(3, 4, 14);
room.SetMaterial(4, 4, 14);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 14);
room.SetMaterial(11, 4, 7);
room.SetMaterial(12, 4, 0);
room.SetMaterial(13, 4, 0);
room.SetMaterial(14, 4, 0);
break;
case 2:
room.SetMaterial(1, 4, 0);
room.SetMaterial(2, 4, 0);
room.SetMaterial(3, 4, 14);
room.SetMaterial(4, 4, 14);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 14);
room.SetMaterial(11, 4, 14);
room.SetMaterial(12, 4, 7);
room.SetMaterial(13, 4, 0);
room.SetMaterial(14, 4, 0);
break;
case 3:
room.SetMaterial(1, 4, 0);
room.SetMaterial(2, 4, 0);
room.SetMaterial(3, 4, 0);
room.SetMaterial(4, 4, 14);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 14);
room.SetMaterial(11, 4, 14);
room.SetMaterial(12, 4, 14);
room.SetMaterial(13, 4, 7);
room.SetMaterial(14, 4, 0);
break;
case 4:
room.SetMaterial(1, 4, 0);
room.SetMaterial(2, 4, 0);
room.SetMaterial(3, 4, 0);
room.SetMaterial(4, 4, 0);
room.SetMaterial(5, 4, 14);
room.SetMaterial(6, 4, 14);
room.SetMaterial(7, 4, 14);
room.SetMaterial(8, 4, 14);
room.SetMaterial(9, 4, 14);
room.SetMaterial(10, 4, 14);
room.SetMaterial(11, 4, 14);
room.SetMaterial(12, 4, 14);
room.SetMaterial(13, 4, 14);
room.SetMaterial(14, 4, 7);
break;
}
}
}
}