189 lines
6.4 KiB
Java
189 lines
6.4 KiB
Java
package com.droidquest.items;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import javax.swing.ImageIcon;
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import com.droidquest.Room;
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public class VendingHandle extends Item {
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// Handle used to pull sliding wall on Vending Machine
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private int startX;
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private int startY;
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boolean paid = false;
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public VendingHandle(int X, int Y, Room r) {
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x = X;
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y = Y;
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room = r;
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startX = X;
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startY = Y;
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width = 28;
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height = 12;
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GenerateIcons();
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}
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public void GenerateIcons() {
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icons = new ImageIcon[1];
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icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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Graphics g;
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try {
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g = icons[0].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
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return;
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}
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Graphics2D g2 = (Graphics2D) g;
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Color transparent = new Color(0, 0, 0, 0);
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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g.setColor(Color.white);
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g.fillRect(0, 4, 16, 4);
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g.fillRect(16, 2, 12, 8);
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g.fillRect(20, 0, 4, 12);
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currentIcon = icons[0].getImage();
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}
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public boolean CanBePickedUp(Item item) {
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return item != level.player;
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}
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public void IsDropped() {
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x = startX;
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y = startY;
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room.SetMaterial(1, 4, 14);
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room.SetMaterial(2, 4, 14);
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room.SetMaterial(3, 4, 14);
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room.SetMaterial(4, 4, 14);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 7);
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room.SetMaterial(11, 4, 0);
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room.SetMaterial(12, 4, 0);
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room.SetMaterial(13, 4, 0);
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room.SetMaterial(14, 4, 0);
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paid = false;
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}
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public void Animate() {
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if (carriedBy != null) {
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int maxPull;
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if (paid) {
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maxPull = 4 * 28;
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}
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else {
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maxPull = 0;
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}
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Dimension d = GetXY();
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int tempX = d.width;
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int tempY = d.height;
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if (tempY != startY) {
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carriedBy.moveDown(startY - tempY);
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}
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if (tempX < startX) {
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carriedBy.moveRight(startX - tempX);
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}
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if (tempX > (startX + maxPull)) {
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carriedBy.moveLeft(tempX - (startX + maxPull));
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}
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d = GetXY();
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tempX = d.width;
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int blocks = (tempX - startX) / 28;
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switch (blocks) {
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case 0:
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room.SetMaterial(1, 4, 14);
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room.SetMaterial(2, 4, 14);
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room.SetMaterial(3, 4, 14);
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room.SetMaterial(4, 4, 14);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 7);
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room.SetMaterial(11, 4, 0);
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room.SetMaterial(12, 4, 0);
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room.SetMaterial(13, 4, 0);
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room.SetMaterial(14, 4, 0);
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break;
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case 1:
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room.SetMaterial(1, 4, 0);
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room.SetMaterial(2, 4, 14);
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room.SetMaterial(3, 4, 14);
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room.SetMaterial(4, 4, 14);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 14);
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room.SetMaterial(11, 4, 7);
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room.SetMaterial(12, 4, 0);
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room.SetMaterial(13, 4, 0);
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room.SetMaterial(14, 4, 0);
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break;
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case 2:
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room.SetMaterial(1, 4, 0);
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room.SetMaterial(2, 4, 0);
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room.SetMaterial(3, 4, 14);
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room.SetMaterial(4, 4, 14);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 14);
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room.SetMaterial(11, 4, 14);
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room.SetMaterial(12, 4, 7);
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room.SetMaterial(13, 4, 0);
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room.SetMaterial(14, 4, 0);
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break;
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case 3:
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room.SetMaterial(1, 4, 0);
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room.SetMaterial(2, 4, 0);
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room.SetMaterial(3, 4, 0);
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room.SetMaterial(4, 4, 14);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 14);
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room.SetMaterial(11, 4, 14);
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room.SetMaterial(12, 4, 14);
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room.SetMaterial(13, 4, 7);
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room.SetMaterial(14, 4, 0);
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break;
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case 4:
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room.SetMaterial(1, 4, 0);
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room.SetMaterial(2, 4, 0);
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room.SetMaterial(3, 4, 0);
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room.SetMaterial(4, 4, 0);
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room.SetMaterial(5, 4, 14);
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room.SetMaterial(6, 4, 14);
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room.SetMaterial(7, 4, 14);
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room.SetMaterial(8, 4, 14);
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room.SetMaterial(9, 4, 14);
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room.SetMaterial(10, 4, 14);
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room.SetMaterial(11, 4, 14);
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room.SetMaterial(12, 4, 14);
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room.SetMaterial(13, 4, 14);
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room.SetMaterial(14, 4, 7);
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break;
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}
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}
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}
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}
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