DroidQuest/src/com/droidquest/items/Ghost.java

193 lines
6.6 KiB
Java

package com.droidquest.items;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import com.droidquest.Room;
import com.droidquest.levels.Level;
public class Ghost extends Item {
private int animationState = 0; // 0=Right, 1=Down, 2=Left, 3=Up
// x values are 42, 154, 266, 378
// y values are 58, 186, 314
private transient boolean searched = false;
private transient Item[] robot;
public Ghost(int X, int Y, Room r) {
x = X;
y = Y;
room = r;
width = 28;
height = 32;
grabbable = false;
GenerateIcons();
}
public void GenerateIcons() {
robot = new Item[4];
icons = new ImageIcon[4];
icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
icons[2] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
icons[3] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
Graphics g;
for (int a = 0; a < 4; a++) {
try {
g = icons[a].getImage().getGraphics();
}
catch (NullPointerException e) {
System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
return;
}
Graphics2D g2 = (Graphics2D) g;
Color transparent = new Color(0, 0, 0, 0);
g2.setBackground(transparent);
g2.clearRect(0, 0, width, height);
g.setColor(Color.red);
g.fillArc(0, 0, 28, 32, 0, 180);
g.fillRect(0, 16, 28, 16);
g.setColor(Color.white);
g.fillOval(4, 8, 8, 8);
g.fillOval(16, 8, 8, 8);
g.setColor(Color.black);
switch (a) {
case 0: // Right
g.fillOval(9, 10, 4, 4);
g.fillOval(21, 10, 4, 4);
break;
case 1: // Down
g.fillOval(7, 12, 4, 4);
g.fillOval(19, 12, 4, 4);
break;
case 2: // Left
g.fillOval(4, 10, 4, 4);
g.fillOval(16, 10, 4, 4);
break;
case 3: // Up
g.fillOval(7, 8, 4, 4);
g.fillOval(19, 8, 4, 4);
break;
}
}
currentIcon = icons[0].getImage();
}
public void Animate() {
// Positions: There are 4x3=12 "nodes" where the ghost travels to
// and from. Every time the ghost reaches a node position, it looks
// around for any robots in the area. If it sees a robot it then
// heads in that direction. Robots that are hit are put in the
// penalty box and drained of energy. If no robot is found it moves
// in a random direction.
if (!searched) {
int rcounter = 0;
for (int a = 0; a < level.items.size(); a++) {
Item item = level.items.elementAt(a);
if (item instanceof GenericRobot) {
robot[rcounter] = item;
rcounter++;
}
}
searched = true;
}
boolean flag = false;
if (((x == 42) || (x == 154) || (x == 266) || (x == 378))
&& ((y == 48) || (y == 176) || (y == 304))) {
flag = true;
}
if (flag) {
boolean decision = false;
for (Item aRobot : robot) {
if (aRobot != null) {
if (aRobot.room == room) {
Dimension d = aRobot.GetXY();
if (d.width < 14 * 28) {
int dx = (d.width + aRobot.width / 2) - (x + width / 2);
int dy = (d.height + aRobot.height / 2) - (y + height / 2);
if ((Math.abs(dx) < 56) || (Math.abs(dy) < 64)) {
decision = true;
if (Math.abs(dx) < 56) {
if (dy > 0) {
animationState = 1;
}
else {
animationState = 3;
}
}
else {
if (dx > 0) {
animationState = 0;
}
else {
animationState = 2;
}
}
}
}
}
}
}
if (!decision) {
boolean good;
int backwards = (animationState + 2) % 4;
do {
good = true;
animationState = level.random.nextInt(4);
if (animationState == 0 && x == 378) {
good = false;
}
if (animationState == 1 && y == 304) {
good = false;
}
if (animationState == 2 && x == 42) {
good = false;
}
if (animationState == 3 && y == 48) {
good = false;
}
if (animationState == backwards) {
good = false;
}
}
while (!good);
}
}
switch (animationState) {
case 0: // Right
moveRight(4);
break;
case 1: // Down
moveDown(4);
break;
case 2: // Left
moveLeft(4);
break;
case 3: // Up
moveUp(4);
break;
}
currentIcon = icons[animationState].getImage();
for (int a = 0; a < 4; a++) {
if (robot[a] != null) {
if (Overlaps(robot[a])) {
robot[a].charge = 0;
level.PlaySound(room, Level.DISCHARGESOUND);
robot[a].x = 16 * 28 + 14;
robot[a].y = 32;
}
}
}
}
}