DroidQuest/src/com/droidquest/levels/ROEndGame.java

166 lines
5.2 KiB
Java

package com.droidquest.levels;
import java.awt.Color;
import com.droidquest.Room;
import com.droidquest.RoomDisplay;
import com.droidquest.avatars.GameCursor;
import com.droidquest.avatars.HelpCam;
import com.droidquest.avatars.Remote;
import com.droidquest.avatars.SolderingPen;
import com.droidquest.decorations.Arrow;
import com.droidquest.items.EndAnimation;
import com.droidquest.materials.Lock;
import com.droidquest.materials.Material;
import com.droidquest.materials.Portal;
class ROEndGame extends Level
{
public ROEndGame (RoomDisplay rd)
{
super(rd);
materials.addElement(new Material(true, false)); // 0 = Empty Space
materials.addElement(new Material(new Color(0,0,255),false, true)); // 1 = Blue
materials.addElement(new Portal("MainMenu.lvl",false,false)); // 2 = Portal
int[][] program1 = {
{Lock.NARROW},
{4,5,0, 4,6,0},
{4,4,0, 4,7,0},
{Lock.NARROW},
{4,4,1, 4,7,1},
{4,5,1, 4,6,1},
};
materials.addElement(new Lock(Color.green, Color.green, program1 )); // 3=Green Lock
int[][] program2 = {
{Lock.NARROW},
{7,5,0, 7,6,0},
{7,4,0, 7,7,0},
{Lock.NARROW},
{7,4,1, 7,7,1},
{7,5,1, 7,6,1},
};
materials.addElement(new Lock(Color.yellow, Color.yellow, program2)); // 4=yellow Lock
int[][] program3 = {
{Lock.NARROW},
{10,5,0, 10,6,0},
{10,4,0, 10,7,0},
{Lock.NARROW},
{10,4,1, 10,7,1},
{10,5,1, 10,6,1},
};
materials.addElement(new Lock(Color.red, Color.red, program3)); // 5=red Lock
int[][] program4 = {
{Lock.NARROW},
{13,5,0, 13,6,0},
{13,4,0, 13,7,0},
{Lock.NARROW},
{13,4,1, 13,7,1},
{13,5,1, 13,6,1},
};
materials.addElement(new Lock(new Color(255,128,0), new Color(255,128,0), program4)); // 6=Orange lock
int[][] program5 = {
{Lock.NARROW},
{16,5,0, 16,6,0},
{16,4,0, 16,7,0},
{Lock.NARROW},
{16,4,1, 16,7,1},
{16,5,1, 16,6,1},
};
materials.addElement(new Lock(new Color(255,0,255), new Color(255,0,255), program5)); // 7=purple Lock
materials.addElement(new Portal("RO6.lvl",true,true)); // 8=portal
for (int a=0; a<3; a++)
rooms.addElement(new Room());
{// Room 0 Help
Room room = (Room) rooms.elementAt(0);
int[][] table = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
room.RoomArray = table;
room.AddTextBox("No help here. Press Return.",
118, 5*32, 450);
}
{// Room 1 Portal to Main Menu
Room room = (Room) rooms.elementAt(1);
int[][] table = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
room.RoomArray = table;
room.AddTextBox("{BIG} {255,000,000} CONGRATULATIONS!",64,64, 500);
room.AddTextBox("You are one of the few, true",112,4*32, 560);
room.AddTextBox("Robot Masters.",196,4*32+20, 560);
room.AddTextBox("Return to the Main Menu",2*28,10*32+24, 500);
room.AddArrow(360,10*32+16,Arrow.DIR_RIGHT,28,Color.white);
items.addElement(new EndAnimation(room));
}
{// Room 2 Locks to Secret Level
Room room = (Room) rooms.elementAt(2);
int[][] table = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,8,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1},
{0,0,0,3,1,0,4,1,0,5,1,0,6,1,0,7,1,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
room.RoomArray = table;
room.AddTextBox("You may want to take the keys with you...",24,24, 560);
}
LinkRoomsLeftRight(1,2);
gameCursor = new GameCursor(10*28,8*32,(Room) rooms.elementAt(1));
helpCam = new HelpCam( (Room) rooms.elementAt(0));
solderingPen = new SolderingPen();
remote = new Remote();
items.addElement(gameCursor);
items.addElement(helpCam);
items.addElement(solderingPen);
items.addElement(remote);
player = gameCursor;
currentViewer = player;
}
}