DroidQuest/src/com/droidquest/chipstuff/Port.java

195 lines
5.1 KiB
Java

package com.droidquest.chipstuff;
import java.awt.Color;
import java.awt.Graphics;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
import com.droidquest.Wire;
import com.droidquest.devices.Device;
import com.droidquest.items.Item;
import com.droidquest.levels.Level;
public class Port implements Serializable
{
// Input or Output of a Device
public int type; // 0=Input, 1=Output, 2=Undefined
public static final int TYPE_INPUT = 0;
public static final int TYPE_OUTPUT = 1;
public static final int TYPE_UNDEFINED = 2;
private int size; // Short or Long port 0=Short, 1=Long
boolean standard; // Shows Graphics?
public int rotation; //0=Up, 1=Left, 2=Down, 3=Right;
public static final int ROT_UP = 0;
public static final int ROT_RIGHT = 1;
public static final int ROT_DOWN = 2;
public static final int ROT_LEFT = 3;
public boolean value; // True or False, what else?
public int x,y;
public int width, height; // width & height
public int wireX, wireY;
public transient Item myDevice;
public transient Wire myWire;
public boolean locked; // False = Reverts to Undefined with no connections
public Port() {}
public Port(int X, int Y, int Type, int Size, int rot, Device d)
{
// There are realy only two types of Ports: Standard and Chip. A
// Standard Port is what appears on all Gates, Robot Devices, and
// the Prototype Chip. 20 images are defined for these conditions:
// (Input/Output/Undefined) * (U/D/L/R) * (On/Off). Undefined is
// always Off. If the type is not Standard, it's a chip port, and
// uses no graphics.
x=X; y=Y;
type = Type;
size = Size;
rotation = rot;
standard = (size>0);
myDevice = d;
if (standard)
{
width = 12; height=size;
wireX = x + 6; wireY = y + height - 6;
}
else
{
width = 2; height = 2;
wireX = x; wireY = y;
}
if (type==TYPE_UNDEFINED)
locked=false;
else
locked=true;
}
public void writeRef(ObjectOutputStream s) throws IOException
{
Level level = myDevice.level;
s.writeInt(level.items.indexOf(myDevice));
if (myDevice.room != null)
s.writeInt(myDevice.room.wires.indexOf(myWire));
}
public void readRef(ObjectInputStream s, Level level) throws IOException
{
myDevice = (Item) level.FindItem(s.readInt());
if (myDevice != null)
if (myDevice.room != null)
myWire = myDevice.room.FindWire(s.readInt());
}
public void Draw(Graphics g, int rot)
{
if (value)
g.setColor(new Color(255,128,0));
else
g.setColor(Color.white);
int relRot = (rotation + rot)%4;
if (standard)
{
switch (type)
{
case TYPE_INPUT:
switch(relRot)
{
case 0: // Up
g.fillRect(x+0,y+4,4,size);
g.fillRect(x-4,y+0,4,4);
g.fillRect(x+4,y+0,4,4);
g.fillRect(x+0,y-2,4,2);
break;
case 1: // Right
g.fillRect(x-size-3,y+0,size,4);
g.fillRect(x-3,y-4,4,4);
g.fillRect(x-3,y+4,4,4);
g.fillRect(x+1,y+0,2,4);
break;
case 2: // Down
g.fillRect(x-3,y-size-3,4,size);
g.fillRect(x-7,y-3,4,4);
g.fillRect(x+1,y-3,4,4);
g.fillRect(x-3,y+1,4,2);
break;
case 3: // Left
g.fillRect(x+4,y-3,size,4);
g.fillRect(x+0,y-7,4,4);
g.fillRect(x+0,y+1,4,4);
g.fillRect(x-2,y-3,2,4);
break;
}
break;
case TYPE_OUTPUT:
switch(relRot)
{
case 0: // Up
g.fillRect(x+0,y+0,4,size);
g.fillRect(x-4,y+2,12,2);
g.fillRect(x-8,y+4,4,2);
g.fillRect(x+8,y+4,4,2);
break;
case 1: // Right
g.fillRect(x-size+1,y+0,size,4);
g.fillRect(x-3,y-4,2,12);
g.fillRect(x-5,y-8,2,4);
g.fillRect(x-5,y+8,2,4);
break;
case 2: // Down
g.fillRect(x-3,y-size,4,size);
g.fillRect(x-7,y-3,12,2);
g.fillRect(x-11,y-5,4,2);
g.fillRect(x+5,y-5,4,2);
break;
case 3: // Left
g.fillRect(x,y-3,size,4);
g.fillRect(x+2,y-7,2,12);
g.fillRect(x+4,y+5,2,4);
g.fillRect(x+4,y-11,2,4);
break;
}
break;
case TYPE_UNDEFINED:
switch(relRot)
{
case 0: // Up
g.fillRect(x-2,y-4,8,12);
g.fillRect(x,y+8,4,size);
g.setColor(Color.black);
g.fillRect(x,y,4,4);
break;
case 1: // Right
g.fillRect(x-7,y-2,12,8);
g.fillRect(x-7-size,y,size,4);
g.setColor(Color.black);
g.fillRect(x-3,y,4,4);
break;
case 2: // Down
g.fillRect(x-5,y-7,8,12);
g.fillRect(x-3,y-7-size,4,size);
g.setColor(Color.black);
g.fillRect(x-3,y-3,4,4);
break;
case 3: // Left
g.fillRect(x-4,y-5,12,8);
g.fillRect(x+8,y-3,size,4);
g.setColor(Color.black);
g.fillRect(x,y-3,4,4);
break;
}
break;
}
}
}
}