package com.droidquest.materials.switches; import com.droidquest.items.Item; import com.droidquest.materials.Material; public class MazeLock extends Switch { private transient static Item paintbrush; public MazeLock() { super(Switch.ROT_DOWN); } public void TouchedByItem(Item item) { if (paintbrush == null) { paintbrush = Material.level.paintbrush; } if (!value) { Material.level.paintbrush = null; value = true; } else { Material.level.paintbrush = paintbrush; value = false; } } }