package com.droidquest.items; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.swing.ImageIcon; import com.droidquest.Room; import com.droidquest.decorations.TextBox; public class MazeControl extends Item { static int mazeWidth=4; static int mazeHeight=2; int direction; public static final int DIR_UP = 0; public static final int DIR_RIGHT = 1; public static final int DIR_DOWN = 2; public static final int DIR_LEFT = 3; public MazeControl(int X, int Y, Room r, int dir) { x=X; y=Y; room = r; width=26; height=26; direction = dir; GenerateIcons(); } public void GenerateIcons() { icons = new ImageIcon[1]; icons[0]= new ImageIcon(new BufferedImage(width,height,BufferedImage.TYPE_4BYTE_ABGR)); Graphics g; Graphics2D g2; Color transparent = new Color(0,0,0,0); try { g = icons[0].getImage().getGraphics(); } catch (NullPointerException e) { System.out.println("Could not get Graphics pointer to " + getClass() + "Image"); return; } g2 = (Graphics2D) g; g2.setBackground(transparent); g2.clearRect(0,0,width,height); g.setColor(Color.white); switch(direction) { case DIR_UP: g.fillRect(12,0,2,2); g.fillRect(10,2,6,2); g.fillRect(8,4,10,2); g.fillRect(6,6,14,2); g.fillRect(4,8,18,2); g.fillRect(2,10,22,2); g.fillRect(0,12,26,2); g.fillRect(10,14,6,12); break; case DIR_RIGHT: g.fillRect(24,12,2,2); g.fillRect(22,10,2,6); g.fillRect(20,8,2,10); g.fillRect(18,6,2,14); g.fillRect(16,4,2,18); g.fillRect(14,2,2,22); g.fillRect(12,0,2,26); g.fillRect(0,10,12,6); break; case DIR_DOWN: g.fillRect(12,24,2,2); g.fillRect(10,22,6,2); g.fillRect(8,20,10,2); g.fillRect(6,18,14,2); g.fillRect(4,16,18,2); g.fillRect(2,14,22,2); g.fillRect(0,12,26,2); g.fillRect(10,0,6,12); break; case DIR_LEFT: g.fillRect(0,12,2,2); g.fillRect(2,10,2,6); g.fillRect(4,8,2,10); g.fillRect(6,6,2,14); g.fillRect(8,4,2,18); g.fillRect(10,2,2,22); g.fillRect(12,0,2,26); g.fillRect(14,10,12,6); break; } currentIcon = icons[0].getImage(); } public boolean CanBePickedUp(Item item) { switch (direction) { case DIR_UP: if (mazeHeight==1) return false; mazeHeight--; break; case DIR_DOWN: mazeHeight++; break; case DIR_LEFT: if (mazeWidth==1) return false; mazeWidth--; break; case DIR_RIGHT: mazeWidth++; break; } TextBox tb = (TextBox) room.textBoxes.elementAt(1); tb.textString = mazeWidth + "x" + mazeHeight; tb.x = (560 - 12*tb.textString.length())/2; return false; } }