package com.droidquest.items; import com.droidquest.Room; public class Wave extends HiddenCamera { private int animationState; private int animationDir = 1; public Wave(Room r) { super(r); } public void Animate() { animationState += animationDir; if (animationState == 0 || animationState == 56) { animationDir = -animationDir; } if (animationState % 8 == 0) { int Y = (animationState / 8) + 1; room.SetMaterialFill(3, 1, 14, 10, 8); room.SetMaterialFill(3, Y, 14, Y + 2, 0); } } }