package com.droidquest.levels; import com.droidquest.Room; import com.droidquest.RoomDisplay; import com.droidquest.avatars.GameCursor; import com.droidquest.avatars.HelpCam; import com.droidquest.avatars.Remote; import com.droidquest.avatars.SolderingPen; import com.droidquest.decorations.Arrow; import com.droidquest.decorations.Graphix; import com.droidquest.items.*; import com.droidquest.materials.*; import com.droidquest.materials.switches.Switch; import java.awt.*; class RO5 extends Level { public RO5(RoomDisplay rd) { super(rd); materials.addElement(new Material(true, false)); // 0 = Empty Space materials.addElement(new Material(new Color(0, 204, 0), false, true)); // 1 = Green materials.addElement(new Material(new Color(192, 192, 255), false, true)); // 2 = Light Blue materials.addElement(new Material(new Color(63, 32, 0), false, true)); // 3 = Brown materials.addElement(new Material(new Color(128, 128, 128), false, true)); // 4 = Grey materials.addElement(new Material(new Color(255, 128, 0), false, true)); // 5 = Orange materials.addElement(new Material(new Color(255, 255, 255), false, true)); // 6 = White materials.addElement(new Material(new Color(0, 0, 255), false, true)); // 7 = Blue materials.addElement(new Material(new Color(0, 0, 128), false, true)); // 8 = DarkBlue materials.addElement(new Material(new Color(255, 224, 192), false, true)); // 9 = Tan Flesh // materials.addElement(new Material(new Color(128,0,0),false, true)); // 10 = Black Wall materials.addElement(new Material(Color.black, false, true)); // 10 = Black Wall int[][] program1 = { {Lock.NARROW}, {15, 4, 0, 15, 5, 0, 15, 6, 0, 15, 7, 0, 16, 4, 2, 17, 5, 2, 17, 6, 2, 16, 7, 2}, {16, 4, 0, 17, 5, 0, 17, 6, 0, 16, 7, 0, 16, 3, 2, 17, 3, 2, 16, 8, 2, 17, 8, 2}, {Lock.NARROW}, {16, 4, 2, 17, 5, 2, 17, 6, 2, 16, 7, 2, 16, 3, 0, 17, 3, 0, 16, 8, 0, 17, 8, 0}, {15, 4, 2, 15, 5, 2, 15, 6, 2, 15, 7, 2, 16, 4, 0, 17, 5, 0, 17, 6, 0, 16, 7, 0} }; materials.addElement(new Lock(Color.blue, Color.blue, program1)); // 11= 1st lock materials.addElement(new AutoRunner(AutoRunner.UP)); // 12= UP materials.addElement(new AutoRunner(AutoRunner.RIGHTUP)); // 13= RIGHTUP materials.addElement(new AutoRunner(AutoRunner.RIGHT)); // 14= RIGHT materials.addElement(new AutoRunner(AutoRunner.RIGHTDOWN)); // 15= RIGHTDOWN materials.addElement(new AutoRunner(AutoRunner.DOWN)); // 16= DOWN materials.addElement(new AutoRunner(AutoRunner.LEFTDOWN)); // 17= LEFTDOWN materials.addElement(new AutoRunner(AutoRunner.LEFT)); // 18= LEFT materials.addElement(new AutoRunner(AutoRunner.LEFTUP)); // 19= LEFTUP materials.addElement(new AutoRunner(AutoRunner.STOP)); // 20= STOP int[][] program2 = { {BinaryLock.NARROW}, {2, 10, 0, 3, 10, 0, 4, 10, 0, 5, 10, 0, 2, 9, 2, 3, 8, 2, 4, 8, 2, 5, 9, 2}, {2, 9, 0, 3, 8, 0, 4, 8, 0, 5, 9, 0, 1, 9, 2, 1, 8, 2, 6, 9, 2, 6, 8, 2}, {BinaryLock.NARROW}, {2, 9, 2, 3, 8, 2, 4, 8, 2, 5, 9, 2, 1, 9, 0, 1, 8, 0, 6, 9, 0, 6, 8, 0}, {2, 10, 2, 3, 10, 2, 4, 10, 2, 5, 10, 2, 2, 9, 0, 3, 8, 0, 4, 8, 0, 5, 9, 0}, }; materials.addElement(new BinaryLock(Color.blue, program2)); // 21=Lock materials.addElement(new HotWires(HotWires.LEFT + HotWires.RIGHT, true)); // 22=HotWire materials.addElement(new HotWires(HotWires.LEFT + HotWires.DOWN, true)); // 23=HotWire materials.addElement(new HotWires(HotWires.UP + HotWires.DOWN, true)); // 24=HotWire materials.addElement(new DeactivatorSwitch()); // 25=Deactivator materials.addElement(new CrystalRecharger()); // 26=Recharger int[][] program3 = { {BinaryLock.NARROW} }; materials.addElement(new BinaryLock(Color.white, program3)); // 27=BinaryLock2 materials.addElement(new MultiSwitch(0, 0)); // 28=Starter materials.addElement(new MultiSwitch(1, 0)); // 29=1 materials.addElement(new MultiSwitch(2, 0)); // 30=2 materials.addElement(new MultiSwitch(3, 0)); // 31=3 materials.addElement(new MultiSwitch(4, 0)); // 32=4 materials.addElement(new HotWires(0, true)); // 33=BlueGrid materials.addElement(new CameraEnable()); // 34=CameraEnable materials.addElement(new CameraDisable()); // 35=Cam Disable materials.addElement(new BlueGridSwitch()); // 36=BlueGridOff int[][] program4 = { {-12}, // {Switch.WAIT4PLAYERCONTACT}, // {Switch.WAIT4CONTACT}, {Switch.SETVALUEHIGH}, {Switch.REPLACE, 2, 11, 0}, {Switch.REPLACE, 3, 11, 0}, {Switch.REPLACE, 4, 11, 0}, {Switch.REPLACE, 5, 11, 0}, {Switch.DOWNROOM}, {Switch.REPLACE, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0}, {Switch.WAIT4REMOVAL}, {Switch.REPLACE, 5, 11, 9}, {Switch.REPLACE, 4, 11, 9}, {Switch.REPLACE, 3, 11, 9}, {Switch.REPLACE, 2, 11, 9}, {Switch.DOWNROOM}, {Switch.REPLACE, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9}, {Switch.SETVALUELOW} }; materials.addElement(new Switch(Switch.ROT_RIGHT, program4)); //37=Grid door Switch int[][] program5 = { {BinaryLock.NARROW}, {6, 2, 2, 9, 2, 0, 10, 2, 0, 13, 2, 2}, {5, 2, 2, 8, 2, 0, 11, 2, 0, 14, 2, 2}, {BinaryLock.NARROW}, {5, 2, 0, 8, 2, 2, 11, 2, 2, 14, 2, 0}, {6, 2, 0, 9, 2, 2, 10, 2, 2, 13, 2, 0} }; materials.addElement(new BinaryLock(Color.blue, program5)); //38=Binary Lock materials.addElement(new MultiButton(0, 1)); // 39= MultiButton Starter materials.addElement(new MultiButton(1, 0)); // 40= Multibutton 1 materials.addElement(new MultiButton(2, 0)); // 41= Multibutton 2 materials.addElement(new MultiButton(3, 0)); // 42= Multibutton 3 materials.addElement(new MultiButton(4, 0)); // 43= Multibutton 4 materials.addElement(new MultiButton(5, 0)); // 44= Multibutton 5 materials.addElement(new MultiButton(6, 0)); // 45= Multibutton 6 materials.addElement(new MultiButton(7, 0)); // 46= Multibutton 7 materials.addElement(new MultiButton(8, 0)); // 47= Multibutton 8 materials.addElement(new MultiButton(9, 0)); // 48= Multibutton 9 materials.addElement(new SkyGuardMat()); // 49= SkyGuard materials.addElement(new Material(new Color(192, 192, 255), true, true)); // 50=False wall for (int a = 0; a < 38; a++) { rooms.addElement(new Room()); } String[] skyway0 = {"skyway00.gif", "skyway01.gif", "skyway02.gif"}; String[] skyway1 = {"skyway03.gif", "skyway04.gif"}; String[] skyway2 = {"skyway05.gif", "skyway06.gif", "skyway07.gif", "skyway08.gif"}; String[] skyway3 = {"skyway09.gif", "skyway10.gif", "skyway11.gif"}; String[] skyway4 = {"skyway12.gif", "skyway13.gif"}; String[] skyway5 = {"skyway14.gif", "skyway15.gif"}; String[] skyway6 = {"skyway16.gif", "skyway17.gif"}; String[] skyway7 = {"skyway18.gif", "skyway19.gif", "skyway20.gif"}; String[] skyguard = {"skyguard0.gif", "skyguard1.gif", "skyguard2.gif", "skyguard3.gif", "skyguard4.gif"}; {// Room 0 Help Room room = rooms.elementAt(0); room.RoomArray = new int[][]{ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; room.AddTextBox("Travel the Skyways to freedom!", 80, 64, 560); room.AddTextBox("HINTS:", 56, 3 * 32, 560); room.AddTextBox("Beware of Skyway traffic!", 56, 4 * 32, 560); room.AddTextBox("Timing is critical for many locks.", 56, 5 * 32, 500); room.AddTextBox("The Disk-O-Tek key is a sonic pattern. Read it from left to right. Repeat it once.", 56, 6 * 32, 500); room.AddTextBox("Don't linger on the buttons.", 56, 8 * 32, 500); room.AddTextBox("Arrows show the path through the blue grid. Your 'bot must ride it alone.", 56, 9 * 32, 500); room.AddTextBox("(To continue, press RETURN.)", 96, 346, 500); } {// Room 1 Entrance: Locked Door Room room = rooms.elementAt(1); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 50, 2, 2, 2} }; } {// Room 2 Entrance Chamber Room room = rooms.elementAt(2); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2}, {2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; } {// Room 3 Skyway Room room = rooms.elementAt(3); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; room.AddTextBox("The Skyways of Robotropolis", 118, 86, 560); items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway0, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway1, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway2, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway3, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway4, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway5, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway6, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway7, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway0, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway1, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway2, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway3, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 4 Skyway Room room = rooms.elementAt(4); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway4, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway5, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway6, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway7, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway0, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway1, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway2, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway3, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway4, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway5, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway6, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway7, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 5 Skyway Room room = rooms.elementAt(5); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; room.AddTextBox("I left my nodes in Robotropolis.", 160, 98, 250); items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway0, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway2, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway4, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway6, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway1, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway3, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway5, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway7, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway0, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway3, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway6, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway1, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 6 Skyway Room room = rooms.elementAt(6); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway4, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway7, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway2, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway5, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway0, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway4, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway1, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway5, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway2, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway6, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway3, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway7, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 7 Skyway Room room = rooms.elementAt(7); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; room.AddTextBox("I'll have a ramburger and chips to go.", 160, 96, 300); items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway0, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway5, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway2, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway7, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway4, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway1, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway6, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway3, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway0, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway6, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway4, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway2, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 8 Skyway Room room = rooms.elementAt(8); room.RoomArray = new int[][]{ {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 4, 0, 0, 0} }; items.addElement(new SkywayFlyer(5 * 28 + 2, 2 * 32, room, skyway7, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 5 * 32, room, skyway5, -4)); items.addElement(new SkywayFlyer(5 * 28 + 2, 8 * 32, room, skyway3, -4)); items.addElement(new SkywayFlyer(8 * 28 + 2, 2 * 32, room, skyway1, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 5 * 32, room, skyway0, 2)); items.addElement(new SkywayFlyer(8 * 28 + 2, 8 * 32, room, skyway7, 2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 2 * 32, room, skyway6, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 5 * 32, room, skyway5, -2)); items.addElement(new SkywayFlyer(11 * 28 + 2, 8 * 32, room, skyway4, -2)); items.addElement(new SkywayFlyer(14 * 28 + 2, 2 * 32, room, skyway3, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 5 * 32, room, skyway2, 4)); items.addElement(new SkywayFlyer(14 * 28 + 2, 8 * 32, room, skyway1, 4)); items.addElement(new SkyGuard(4 * 28, 0, room, 4)); items.addElement(new SkyGuard(10 * 28, 11 * 32, room, 4)); } {// Room 9 Pinto Puzzle Room room = rooms.elementAt(9); room.RoomArray = new int[][]{ {4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 29, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 31, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 30, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 32, 4, 4}, {4, 4, 4, 4, 4, 4, 4, 27, 0, 0, 0, 28, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4} }; room.AddTextBox("{BIG} {255,255,255} 1", 506, 94, 560); room.AddTextBox("{BIG} {255,255,255} 2", 506, 158, 560); room.AddTextBox("{BIG} {255,255,255} 3", 506, 222, 560); room.AddTextBox("{BIG} {255,255,255} 4", 506, 286, 560); room.AddTextBox("Based on the 1973 Ford Pinto... What an engine-ous lock!", 44, 64, 350); room.AddTextBox("STARTER", 252, 288, 560); room.AddArrow(11 * 28 + 14, 10 * 32, Arrow.DIR_DOWN, 32, Color.white); room.AddGraphix("whiteVertical.gif", 14 * 28, 2 * 32); int[] pace = {14 * 28, 3 * 32, 14 * 28, 9 * 32}; int[] protect = {14 * 28, 2 * 32, 19 * 28, 10 * 32, 10 * 28, 0}; items.addElement(new Sentry(14 * 28, 3 * 32, room, pace, protect, false)); } {// Room 10 First Sentry, Upper Room room = rooms.elementAt(10); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 0, 0, 0, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {0, 0, 0, 0, 8, 8, 0, 0, 0, 8, 0, 0, 0, 8, 8, 8, 0, 0, 0, 8}, {8, 8, 8, 8, 8, 0, 0, 0, 0, 8, 0, 0, 0, 8, 8, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 8, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 8, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0}, {8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0}, {8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8}, {8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8} }; int[] pace = {11 * 28, 3 * 32, 11 * 28, 10 * 32}; int[] program = {4 * 28, 0, 13 * 28, 11 * 32, 0, 3 * 32, 13 * 28, 0, 18 * 28, 11 * 32, 19 * 28, 8 * 32}; items.addElement(new Sentry(11 * 28, 3 * 32, room, pace, program, false)); } {// Room 11 Sound Lock Room room = rooms.elementAt(11); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 0}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, 0, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; room.AddTextBox("This lock is wired for sound. ", 76, 80, 240); room.AddTextBox("Beep in time to the flashing receiver.", 76, 304, 240); int[][] program = { {SonicLock.BINARY, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0}, {SonicLock.MODIFY, 15, 4, 0, 15, 5, 0, 15, 6, 0, 15, 7, 0, 16, 4, 8, 17, 5, 8, 17, 6, 8, 16, 7, 8}, {SonicLock.MODIFY, 16, 4, 0, 17, 5, 0, 17, 6, 0, 16, 7, 0, 16, 3, 8, 17, 3, 8, 16, 8, 8, 17, 8, 8}, {SonicLock.BINARY, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0}, {SonicLock.MODIFY, 16, 4, 8, 17, 5, 8, 17, 6, 8, 16, 7, 8, 16, 3, 0, 17, 3, 0, 16, 8, 0, 17, 8, 0}, {SonicLock.MODIFY, 15, 4, 8, 15, 5, 8, 15, 6, 8, 15, 7, 8, 16, 4, 0, 17, 5, 0, 17, 6, 0, 16, 7, 0} }; items.addElement(new SonicLock(18 * 28, 5 * 32 + 15, room, program)); } {// Room 12 Path after Disk Drive Room room = rooms.elementAt(12); room.RoomArray = new int[][]{ {8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 13 Chamber before Hot Wires Room room = rooms.elementAt(13); room.RoomArray = new int[][]{ {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9} }; } {// Room 14 Dark Maze Room room = rooms.elementAt(14); room.RoomArray = new int[][]{ {10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 10, 10, 10, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10} }; room.AddTextBox("?", 274, 6 * 32 + 6, 100); room.AddArrow(280, 112, Arrow.DIR_UP, 30, Color.white); room.AddArrow(280, 272, Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200, 192, Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360, 192, Arrow.DIR_RIGHT, 30, Color.white); } {// Room 15 First Sentry, Lower Room room = rooms.elementAt(15); room.RoomArray = new int[][]{ {8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 16 Rest Stop Room room = rooms.elementAt(16); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 0, 8}, {8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8} }; room.AddTextBox("SKYWAY REST STOP", 184, 2 * 28, 500); room.AddTextBox("Next Rest Stop 50 Klicks.", 130, 4 * 28, 500); } {// Room 17 Timer Sentry Button Room room = rooms.elementAt(17); room.RoomArray = new int[][]{ {3, 3, 0, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3}, {0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3} }; room.AddTextBox("00", 32, 344, 560); room.AddTextBox("Deactivate Guard Switch", 140, 246, 560); room.AddTextBox("Timer", 140, 344, 560); room.AddArrow(3 * 28, 7 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white); room.AddArrow(3 * 28, 10 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white); } {// Room 18 Hot Wire Room Room room = rooms.elementAt(18); room.RoomArray = new int[][]{ {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5}, {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5}, {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5}, {5, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {5, 22, 22, 22, 22, 22, 22, 22, 23, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {5, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {5, 5, 5, 5, 0, 0, 0, 0, 24, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 5}, {5, 5, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5} }; room.AddTextBox("Hot wires burn batteries...", 80, 60, 560); int[] pace = {2 * 28, 5 * 32, 11 * 28, 5 * 32}; int[] program = {4 * 28, 0, 12 * 28, 11 * 32, 0, 5 * 32}; items.addElement(new Sentry(2 * 28, 5 * 32, room, pace, program, true)); } {// Room 19 Chamber before Disk Drive Room room = rooms.elementAt(19); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; room.AddTextBox("To Robotropolis Disk-O-Tek", 316, 182, 325); room.AddArrow(18 * 28, 6 * 32 + 8, Arrow.DIR_RIGHT, 2 * 28, Color.white); } {// Room 20 Path after Disk Drive Room room = rooms.elementAt(20); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 21 Dark Maze Room room = rooms.elementAt(21); room.RoomArray = new int[][]{ {10, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10} }; room.AddTextBox("?", 274, 6 * 32 + 6, 100); room.AddArrow(280, 112, Arrow.DIR_UP, 30, Color.white); room.AddArrow(280, 272, Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200, 192, Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360, 192, Arrow.DIR_RIGHT, 30, Color.white); } {// Room 22 Dark Maze Room room = rooms.elementAt(22); room.RoomArray = new int[][]{ {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 10, 0, 0, 0, 10, 10, 10, 10, 10, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 0, 10, 10, 0, 0, 0, 10} }; room.AddTextBox("?", 274, 6 * 32 + 6, 100); room.AddArrow(280, 112, Arrow.DIR_UP, 30, Color.white); room.AddArrow(280, 272, Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200, 192, Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360, 192, Arrow.DIR_RIGHT, 30, Color.white); } {// Room 23 Dark Maze Room room = rooms.elementAt(23); room.RoomArray = new int[][]{ {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 10}, {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10}, {10, 10, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10, 0, 0, 0, 0, 10}, {0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10}, {10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10} }; room.AddTextBox("?", 274, 6 * 32 + 6, 100); room.AddArrow(280, 112, Arrow.DIR_UP, 30, Color.white); room.AddArrow(280, 272, Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200, 192, Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360, 192, Arrow.DIR_RIGHT, 30, Color.white); } {// Room 24 Dark Maze Room room = rooms.elementAt(24); room.RoomArray = new int[][]{ {10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 0}, {10, 0, 0, 0, 10, 10, 10, 10, 10, 0, 10, 10, 0, 10, 0, 10, 0, 10, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10}, {10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 10, 0, 10, 0, 10, 0, 10, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 0, 0, 0, 10, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 10, 10, 10, 10, 10, 0, 10}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10}, {10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10} }; room.AddTextBox("?", 274, 6 * 32 + 6, 100); room.AddArrow(280, 112, Arrow.DIR_UP, 30, Color.white); room.AddArrow(280, 272, Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200, 192, Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360, 192, Arrow.DIR_RIGHT, 30, Color.white); } {// Room 25 Grid Puzzle Room room = rooms.elementAt(25); room.RoomArray = new int[][]{ {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 9, 9}, {9, 9, 33, 33, 33, 33, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 33, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 9, 9}, {9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9} }; items.addElement(new HiddenCamera(room)); room.AddTextBox("00", 28, 350, 100); room.AddTextBox("Timer", 4 * 28, 350, 100); room.AddArrow(3 * 28, 10 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white); room.AddTextBox("Blue Grid Switch", 9 * 28, 350, 560); room.AddArrow(17 * 28, 10 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white); room.AddGraphix("blueHorizontal.gif", 2 * 28 + 2, 1 * 32 + 2); room.AddGraphix("blueHorizontal.gif", 2 * 28 + 2, 3 * 32); room.AddGraphix("blueHorizontal.gif", 2 * 28 + 2, 5 * 32); room.AddGraphix("blueHorizontal.gif", 2 * 28 + 2, 7 * 32); room.AddGraphix("blueHorizontal.gif", 2 * 28 + 2, 9 * 32); room.AddGraphix("blueVertical.gif", 2 * 28 + 2, 34); room.AddGraphix("blueVertical.gif", 6 * 28, 34); room.AddGraphix("blueVertical.gif", 10 * 28, 34); room.AddGraphix("blueVertical.gif", 14 * 28, 34); room.AddGraphix("blueVertical.gif", 18 * 28 - 6, 34); } {// Room 26 Grid puzzle map Room room = rooms.elementAt(26); room.RoomArray = new int[][]{ {9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 9, 9}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9} }; room.AddArrow(4 * 28 + 22, 2 * 32, Arrow.DIR_RIGHT, 32, Color.white); room.AddArrow(8 * 28 + 22, 2 * 32, Arrow.DIR_RIGHT, 32, Color.white); room.AddArrow(12 * 28 + 22, 2 * 32, Arrow.DIR_RIGHT, 32, Color.white); room.AddTextBox("{BIG} {255,128,000} X", 15 * 28 + 14, 1 * 32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3 * 28 + 14, 3 * 32, 50); room.AddTextBox("{BIG} {255,128,000} X", 7 * 28 + 14, 3 * 32, 50); room.AddArrow(12 * 28, 5 * 32 - 18, Arrow.DIR_DOWN, 32, Color.white); room.AddTextBox("{BIG} {255,128,000} X", 15 * 28 + 14, 3 * 32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3 * 28 + 14, 5 * 32, 50); room.AddArrow(8 * 28 - 18, 6 * 32, Arrow.DIR_LEFT, 32, Color.white); room.AddArrow(12 * 28 - 18, 6 * 32, Arrow.DIR_LEFT, 32, Color.white); room.AddTextBox("{BIG} {255,128,000} X", 15 * 28 + 14, 5 * 32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3 * 28 + 14, 7 * 32, 50); room.AddArrow(8 * 28, 9 * 32 - 18, Arrow.DIR_DOWN, 32, Color.white); room.AddTextBox("{BIG} {255,128,000} X", 11 * 28 + 14, 7 * 32, 50); room.AddTextBox("{BIG} {255,128,000} X", 15 * 28 + 14, 7 * 32, 50); room.AddTextBox("Open Door", 380, 338, 560); room.AddTextBox("View room below", 104, 320, 120); room.AddArrow(104, 10 * 32 + 16, Arrow.DIR_LEFT, 28, Color.white); room.AddGraphix("whiteHorizontal.gif", 2 * 28 + 2, 1 * 32 + 2); room.AddGraphix("whiteHorizontal.gif", 2 * 28 + 2, 3 * 32); room.AddGraphix("whiteHorizontal.gif", 2 * 28 + 2, 5 * 32); room.AddGraphix("whiteHorizontal.gif", 2 * 28 + 2, 7 * 32); room.AddGraphix("whiteHorizontal.gif", 2 * 28 + 2, 9 * 32); room.AddGraphix("whiteVertical.gif", 2 * 28 + 2, 34); room.AddGraphix("whiteVertical.gif", 6 * 28, 34); room.AddGraphix("whiteVertical.gif", 10 * 28, 34); room.AddGraphix("whiteVertical.gif", 14 * 28, 34); room.AddGraphix("whiteVertical.gif", 18 * 28 - 6, 34); } {// Room 27 Final Puzzle Room room = rooms.elementAt(27); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 38, 0, 0, 39, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 42, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 43, 2, 2}, {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2}, {2, 2, 40, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 41, 2, 2}, {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 44, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 45, 2, 2}, {2, 0, 0, 0, 0, 46, 0, 2, 0, 0, 0, 0, 2, 0, 47, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 2, 0, 2, 48, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; room.AddTextBox("{BIG} {000,000,255} 3", 28, 94, 560); room.AddTextBox("STARTER", 412, 52, 560); room.AddArrow(13 * 28, 32 + 16, Arrow.DIR_LEFT, 28, Color.white); room.AddTextBox("{BIG} {255,000,255} 2", 504, 158, 560); room.AddTextBox("{BIG} {000,000,255} 1", 28, 158, 560); room.AddTextBox("{BIG} {255,000,255} 4", 504, 94, 560); room.AddTextBox("{BIG} {000,204,000} 5", 28, 318, 560); room.AddTextBox("{BIG} {255,128,000} 6", 504, 318, 560); room.AddTextBox("{BIG} {000,204,000} 7", 112, 350, 560); room.AddTextBox("{BIG} {255,128,000} 8", 420, 350, 560); room.AddTextBox("TRANSPORTER", 216, 134, 560); room.AddTextBox("Press buttons in order.", 196, 166, 170); room.AddTextBox("Press last.", 228, 270, 100); room.AddArrow(8 * 28 + 14, 10 * 32, Arrow.DIR_DOWN, 32, Color.white); } {// Room 28 Disk Drive Entrance Room room = rooms.elementAt(28); room.RoomArray = new int[][]{ {0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 0, 8, 0, 8, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {0, 8, 8, 8, 8, 8, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 20, 12, 12, 12, 8, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 20, 12, 12, 12, 8, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 8, 8, 0, 0, 0, 8, 12, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18}, {0, 8, 0, 0, 8, 0, 0, 8, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18}, {0, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }; room.AddTextBox("{BIG} {255,255,255} Robart ", 320, 208, 560); } {// Room 29 Disk Drive Path Room room = rooms.elementAt(29); room.RoomArray = new int[][]{ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 12, 12, 12, 8, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 8, 0, 0, 0}, {14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 12, 12, 12, 8, 0, 0, 0}, {14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 12, 12, 12, 8, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 8, 0, 0, 0}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 8, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 12, 12, 12, 8, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 12, 12, 12, 8, 0, 0, 0} }; room.AddTextBox("{BIG} {255,255,255} RO400 Disk Drive", 12, 208, 560); } {// Room 30 Disk Drive Top Left Room room = rooms.elementAt(30); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 18, 18}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 18, 18, 18, 18, 18, 18, 18, 18}, {7, 7, 7, 7, 7, 7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18}, {7, 7, 7, 7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 17, 17, 18, 18}, {7, 7, 7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 17, 17, 17, 18, 18}, {7, 7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 18, 16, 17, 17, 17, 17, 18, 18}, {7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 18, 18}, {7, 7, 7, 16, 18, 18, 18, 18, 18, 18, 18, 17, 16, 17, 17, 17, 17, 18, 18, 18}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 17, 16, 16, 16, 16, 17, 16, 18, 18, 7}, {18, 18, 18, 18, 18, 18, 18, 7, 7, 0, 16, 16, 16, 16, 16, 16, 18, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 16, 16, 16, 16, 16, 16, 7, 7, 7, 7} }; room.AddTextBox("On a clear disk you can seek forever...", 200, 188, 300); } {// Room 31 Disk Drive Top Right Room room = rooms.elementAt(31); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18, 18, 18, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 7, 7, 7, 7, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 7, 7, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 18, 18, 19, 18, 18, 12, 12, 12, 12, 18, 7, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 12, 12, 12, 12, 12, 18, 7, 7, 7, 7}, {18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 12, 12, 12, 12, 12, 18, 7, 7, 7}, {18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 12, 12, 12, 12, 12, 7, 7, 7}, {7, 12, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 12, 12, 12, 12, 18, 7, 7}, {7, 7, 7, 19, 12, 12, 12, 12, 19, 19, 19, 19, 19, 19, 12, 12, 12, 12, 18, 7}, {7, 7, 7, 7, 12, 12, 12, 12, 19, 19, 19, 19, 19, 19, 19, 12, 12, 12, 12, 7} }; } {// Room 32 Disk Drive Bottom Right Room room = rooms.elementAt(32); room.RoomArray = new int[][]{ {7, 7, 7, 7, 12, 13, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 7}, {7, 7, 7, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 12, 12, 7}, {7, 14, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 7, 7}, {14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 13, 12, 12, 7, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 12, 12, 7, 7, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 13, 12, 12, 12, 7, 7, 7, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 12, 7, 7, 7, 7, 7, 7, 7, 7}, {14, 14, 14, 14, 14, 14, 14, 14, 12, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {14, 14, 12, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; } {// Room 33 Disk Drive Bottom Left Room room = rooms.elementAt(33); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 16, 16, 16, 16, 16, 16, 7, 7, 7, 7}, {14, 14, 14, 15, 15, 15, 16, 7, 7, 16, 16, 16, 16, 16, 16, 16, 0, 7, 7, 7}, {14, 14, 14, 14, 15, 15, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 7}, {7, 7, 7, 14, 14, 15, 15, 14, 14, 14, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14}, {7, 7, 7, 14, 14, 14, 15, 15, 15, 15, 14, 15, 15, 15, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 7, 14, 14, 14, 14, 14, 14, 14, 15, 15, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 7, 7, 14, 14, 14, 14, 14, 14, 14, 15, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 7, 7, 7, 7, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 14, 14, 14}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("Welcome to", 284, 222, 250); room.AddTextBox("The Robotropolis", 248, 242, 250); room.AddTextBox("Disk-O-Tek", 316, 262, 250); items.addElement(new BinaryKey(9 * 28, 1 * 32, room)); String[] disco1 = {"disco0.gif", "disco1.gif"}; String[] disco2 = {"disco2.gif", "disco3.gif"}; String[] disco3 = {"disco4.gif", "disco5.gif"}; room.AddGraphix(disco1, 9 * 28, 8 * 32); room.AddGraphix(disco2, 12 * 28, 7 * 32); room.AddGraphix(disco3, 16 * 28, 9 * 32); } {// Room 34 Disk Drive Path Room room = rooms.elementAt(34); room.RoomArray = new int[][]{ {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 12, 12, 12, 9, 9, 9, 9}, {9, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 12, 12, 12, 9, 0, 0, 0}, {9, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 12, 12, 9, 0, 0, 0}, {9, 12, 12, 12, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0}, {9, 12, 12, 12, 9, 0, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0}, {9, 12, 12, 12, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0}, {9, 12, 12, 12, 9, 0, 0, 9, 9, 9, 0, 0, 0, 9, 0, 0, 9, 0, 0, 0}, {9, 12, 12, 12, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 0, 0}, {9, 12, 12, 12, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 12, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18}, {9, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9} }; } {// Room 35 Disk Drive Path Room room = rooms.elementAt(35); room.RoomArray = new int[][]{ {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {3, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {3, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14}, {3, 12, 12, 12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {3, 12, 12, 12, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 0, 0}, {3, 12, 12, 12, 3, 0, 0, 3, 0, 3, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0}, {3, 12, 12, 12, 3, 0, 0, 3, 0, 3, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0}, {3, 12, 12, 12, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0}, {3, 12, 12, 12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0}, {3, 12, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 3, 0, 0, 0}, {3, 12, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 12, 12, 3, 0, 0, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 12, 12, 3, 3, 3, 3} }; } {// Room 36 Chamber after Grid Puzzle Room room = rooms.elementAt(36); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2} }; } {// Room 37 Secret Room Room room = rooms.elementAt(37); room.SetMaterialOutline(0, 0, 19, 11, 2); room.SetMaterial(16, 0, 0); room.AddTextBox("All right! You've found the fifth secret.", 2 * 28, 4 * 32, 500); room.AddTextBox("To find the Secret 6th Level, look for a hidden path to the right when you're declared a Robot Master.", 2 * 28, 6 * 32, 500); String[] helperlist = { "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper1.gif", "helper4.gif", "helper2.gif", "helper3.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper5.gif", "helper5.gif", "helper5.gif", "helper5.gif", }; Graphix helper = new Graphix(helperlist, 15 * 28, 8 * 32); room.graphix.addElement(helper); items.addElement(new Key(16 * 28, 3 * 32, room, new Color(255, 0, 255))); } int[] skyways = {8, 7, 6, 5, 4, 3, 1}; LinkRoomsVertically(skyways); int[] roomlist1 = {1, 2, 3, 10, 4, 19, 28, 29}; LinkRoomsHorizontally(roomlist1); LinkRoomsUpDown(10, 15); LinkRoomsUpDown(1, 37); LinkRoomsUpDown(19, 12); int[] roomlist2 = {12, 20, 5, 11, 6, 13, 18}; LinkRoomsHorizontally(roomlist2); int[][] roomgrid1 = { {34, 30, 31}, {35, 33, 32}}; LinkRoomsGrid(roomgrid1); LinkRoomsUpDown(35, 29); LinkRoomsUpDown(29, 34); LinkRoomsUpDown(18, 17); int[] roomlist3 = {22, 23, 8, 16, 17, 7, 14}; LinkRoomsHorizontally(roomlist3); LinkRoomsLeftRight(21, 24); LinkRoomsUpDown(22, 21); LinkRoomsUpDown(21, 14); LinkRoomsUpDown(23, 24); rooms.elementAt(24).rightRoom = rooms.elementAt(14); // 1-way connection int[] roomlist4 = {13, 16, 9, 26, 25, 36, 27}; LinkRoomsVertically(roomlist4); gameCursor = new GameCursor(6 * 28, 8 * 32, rooms.elementAt(1)); helpCam = new HelpCam(rooms.elementAt(0)); solderingPen = new SolderingPen(); remote = new Remote(); items.addElement(gameCursor); items.addElement(helpCam); items.addElement(solderingPen); items.addElement(remote); player = gameCursor; currentViewer = player; } }