package com.droidquest.levels; import com.droidquest.Room; import com.droidquest.RoomDisplay; import com.droidquest.avatars.GameCursor; import com.droidquest.avatars.HelpCam; import com.droidquest.avatars.Remote; import com.droidquest.avatars.SolderingPen; import com.droidquest.decorations.Arrow; import com.droidquest.decorations.Graphix; import com.droidquest.devices.ContactSensor; import com.droidquest.devices.DirectionalSensor; import com.droidquest.devices.SmallChip; import com.droidquest.devices.StormShield; import com.droidquest.items.Button; import com.droidquest.items.*; import com.droidquest.materials.*; import com.droidquest.materials.switches.ElevatorSwitch; import com.droidquest.materials.switches.SwitchA; import com.droidquest.materials.switches.SwitchB; import java.awt.*; class RO3 extends Level { public RO3(RoomDisplay rd) { super(rd); materials.addElement(new Material(true, false)); // 0= Empty Space materials.addElement(new Material(new Color(0, 204, 0), false, true)); // 1= Green materials.addElement(new Material(new Color(255, 224, 192), false, true)); // 2= Lt Orange materials.addElement(new Material(new Color(128, 128, 128), false, true)); // 3= Grey materials.addElement(new Material(new Color(255, 128, 0), false, true)); // 4= Orange materials.addElement(new Material(new Color(255, 255, 255), false, true)); // 5= White materials.addElement(new Material(new Color(0, 0, 255), false, true)); // 6= Blue materials.addElement(new Material(new Color(0, 0, 128), false, true)); // 7= Dk Blue materials.addElement(new Material(new Color(63, 32, 0), false, true)); // 8= Dk Orange materials.addElement(new ShapeEditor(new StormCloud(0, 0, null))); // 9= Storm Editor materials.addElement(new ElevatorLock()); // 10= ElevatorLock materials.addElement(new ElevatorInPortal()); // 11= ElevatorIn materials.addElement(new ElevatorOutPortal()); // 12= ElevatorOut materials.addElement(new ElevatorSwitch()); // 13= ElevatorSwitch materials.addElement(new VendingSlot()); // 14= VendingSlot materials.addElement(new PlayerBlocker(Color.black)); // 15= PlayerBlock materials.addElement(new SwitchA()); // 16 materials.addElement(new SwitchB()); // 17 materials.addElement(new CameraEnable()); // 18= Periscope materials.addElement(new CameraDisable()); // 19 String[] files = {"field0.jpg", "field1.jpg"}; materials.addElement(new PlayerBlocker(files)); // 20= Blue FF materials.addElement(new Portal("RO4.lvl", true, true)); // 21= Portal for (int a = 0; a <= 36; a++) { rooms.addElement(new Room()); } {// Room 0 : Help Screen Room room = rooms.elementAt(0); room.RoomArray = new int[][]{ {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; room.AddTextBox("Explore the Town!", 164, 2 * 32, 560); room.AddTextBox("HINTS: Weather the magnetic storm with a shield in a 'bot. (Turn it on.)", 2 * 28, 4 * 32, 500); room.AddTextBox("Chips 5 & 6 are blank.", 2 * 28, 6 * 32, 500); room.AddTextBox("Sometimes junk can open doors...", 2 * 28, 7 * 32, 560); room.AddTextBox("A Form-12 is your ticket to the Master Control Room.", 2 * 28, 8 * 32, 560); room.AddTextBox("(To continue, press RETURN.)", 4 * 28, 11 * 32, 500); } {// Room 1 : Intro Maze 1 Room room = rooms.elementAt(1); room.RoomArray = new int[][]{ {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2} }; room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100); room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white); room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white); room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white); room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white); } {// Room 2 : Intro Maze 2 Room room = rooms.elementAt(2); room.RoomArray = new int[][]{ {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2} }; room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100); room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white); room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white); room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white); room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white); } {// Room 3 : Intro Maze 3 Room room = rooms.elementAt(3); room.RoomArray = new int[][]{ {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2}, {2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2} }; room.AddTextBox("EXIT", 9 * 28 + 6, 196, 100); room.AddArrow(280, 4 * 32, Arrow.DIR_UP, 32, Color.white); room.AddArrow(280, 8 * 32, Arrow.DIR_DOWN, 32, Color.white); room.AddArrow(7 * 28, 6 * 32, Arrow.DIR_LEFT, 28, Color.white); room.AddArrow(13 * 28, 6 * 32, Arrow.DIR_RIGHT, 28, Color.white); } {// Room 4 : Sensor Editor Room, Magnetic Shield here Room room = rooms.elementAt(4); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; room.AddTextBox("Sensor Editor", 64, 56, 560); room.AddTextBox("Magnetic Storm Shield (For Robots Only)", 60, 346, 560); items.addElement(new StormShield(3 * 28, 8 * 32, room)); } {// Room 5 : Street Maze Room room = rooms.elementAt(5); room.RoomArray = new int[][]{ {3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0}, {3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0}, {3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 6 : Street Maze Room room = rooms.elementAt(6); room.RoomArray = new int[][]{ {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3}, {0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3}, {0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3}, {0, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 7 : Street Maze Room room = rooms.elementAt(7); room.RoomArray = new int[][]{ {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3}, {3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3}, {3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3}, {3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 8 : Brown Tunnel Room room = rooms.elementAt(8); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 9 : Lower Elevator, Trash Pile Room room = rooms.elementAt(9); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 11, 11, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 11, 11, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("ELEVATOR", 9 * 28, 152, 560); room.AddTextBox("The things robots throw away...", 0, 6 * 32, 200); room.AddArrow(14 * 28, 4 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white); items.addElement(new ElevatorKey(1 * 28, 9 * 32, room)); String[] filelist = {"trash0.gif", "trash1.gif", "trash2.gif", "trash3.gif"}; room.graphix.addElement(new Graphix(filelist, 28, 8 * 32)); } {// Room 10 : Stairs, Sentry Room room = rooms.elementAt(10); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("Use elevator.", 8 * 28, 10 * 32, 560); int[] pace = {6 * 28, 2 * 32, 6 * 28, 8 * 32}; int[] pounce = {5 * 28, 3 * 32, 14 * 28, 5 * 32, 12 * 28, 0, 5 * 28, 6 * 32, 14 * 28, 8 * 32, 9 * 28, 11 * 32}; items.addElement(new Sentry(7 * 28, 2 * 32, room, pace, pounce, true)); } {// Room 11 : Upper Elevator, Top of Stairs Room room = rooms.elementAt(11); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7} }; items.addElement(new Crystal(7 * 28, 4 * 32, room, 100000)); } {// Room 12 : Vending Machine Room room = rooms.elementAt(12); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 14, 14, 14, 14, 14, 14, 14, 14, 14, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("..........................................", 28, 274, 560); room.AddTextBox("1) Insert Token ", 112, 6 * 32, 560); room.AddTextBox("2) Pull ", 308, 96, 560); room.AddTextBox("VENDING MACHINE", 48, 50, 560); room.AddArrow(3 * 28, 5 * 32, Arrow.DIR_UP, 32, Color.white); room.AddArrow(11 * 28 + 22, 4 * 32 + 4, Arrow.DIR_DOWN, 30, Color.white); items.addElement(new VendingHandle(11 * 28, 4 * 32 + 10, room)); items.addElement(new F12Form(3 * 28, 2 * 32, room)); } {// Room 13 : Blue Maze : Button Room Room room = rooms.elementAt(13); room.RoomArray = new int[][]{ {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {20, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; items.addElement(new HiddenCamera(room)); items.addElement(new FFButton(10 * 28, 5 * 32, room)); } {// Room 14 : Blue Maze Room room = rooms.elementAt(14); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7} }; } {// Room 15 : Blue Maze Room room = rooms.elementAt(15); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; } {// Room 16 : Street Maze Room room = rooms.elementAt(16); room.RoomArray = new int[][]{ {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3}, {3, 0, 0, 3, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0}, {3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0}, {3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0}, {3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0}, {3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 17 : Street Maze Room room = rooms.elementAt(17); room.RoomArray = new int[][]{ {3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3}, {3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3}, {0, 0, 0, 3, 0, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3}, {0, 0, 0, 3, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3}, {0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3}, {0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3}, {3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 18 : Street Maze Room room = rooms.elementAt(18); room.RoomArray = new int[][]{ {3, 0, 0, 0, 3, 3, 0, 0, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3}, {3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3}, {3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3}, {3, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 3, 3, 3, 0, 0, 3}, {3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3} }; items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new SmallChip(28 + 14, 2 * 32 + 16, room, "6")); } {// Room 19 : Street Tunnel Room room = rooms.elementAt(19); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 20 : Blue Maze Room room = rooms.elementAt(20); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; } {// Room 21 : Blue Maze Room room = rooms.elementAt(21); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7} }; items.addElement(new SmallChip(10 * 28, 3 * 32, room, "5")); } {// Room 22 : Blue Maze Room room = rooms.elementAt(22); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7} }; items.addElement(new ContactSensor(13 * 28, 8 * 32, room, new Key(0, 0, null, Color.blue))); } {// Room 23 : Blue Maze : 2 buttons Room room = rooms.elementAt(23); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 16, 0, 0, 0, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7}, {0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0}, {0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7}, {7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 17, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("Two buttons a day keep the sentry away.", 148, 5 * 32, 250); int[] pace = {3 * 28, 4 * 32, 3 * 28, 9 * 32}; int[] protect = {4 * 28, 1 * 32, 6 * 28, 3 * 32, 0, 2 * 32, 4 * 28, 3 * 32, 6 * 28, 9 * 32, 0, 6 * 32, 4 * 28, 9 * 32, 6 * 28, 11 * 32, 0, 9 * 32}; items.addElement(new Sentry(3 * 28, 3 * 32, room, pace, protect, true)); } {// Room 24 : Blue Maze: Button Anteroom Room room = rooms.elementAt(24); room.RoomArray = new int[][]{ {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20}, {0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20}, {0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 20}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 19, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 18, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.AddTextBox("Look into the next room.", 14 * 28, 9 * 32 + 16, 150); room.AddArrow(17 * 28, 10 * 32 + 16, Arrow.DIR_RIGHT, 28, Color.white); } {// Room 25 : Blue Maze Room room = rooms.elementAt(25); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; } {// Room 26 : Blue Maze Room room = rooms.elementAt(26); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7} }; } {// Room 27 : Blue Maze Room room = rooms.elementAt(27); room.RoomArray = new int[][]{ {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; } {// Room 28 : Brown Tunnel Room room = rooms.elementAt(28); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 29 : Blue Maze : Form Taker Room room = rooms.elementAt(29); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7}, {7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 0, 7, 7} }; room.AddTextBox("Submit a Form-12, please.", 3 * 28, 3 * 32, 150); room.AddTextBox(" OFFICIAL GATEKEEPER", 112, 9 * 32, 200); room.AddGraphix("trashcan.gif", 2 * 28, 8 * 32); items.addElement(new GateKeeper(7 * 28, 4 * 32, room)); items.addElement(new DirectionalSensor(16 * 28, 5 * 32, room, new Button(0, 0, null, Color.white))); } {// Room 30 : Blue Maze Room room = rooms.elementAt(30); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7} }; items.addElement(new DirectionalSensor(6 * 28, 3 * 32, room, new Key(0, 0, null, Color.blue))); } {// Room 31 : Blue Maze Room room = rooms.elementAt(31); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7} }; } {// Room 32 : Blue Maze Room room = rooms.elementAt(32); room.RoomArray = new int[][]{ {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7}, {7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0} }; } {// Room 33 : Brown Tunnel Room room = rooms.elementAt(33); room.RoomArray = new int[][]{ {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8} }; } {// Room 34 : Street Maze : Token Room room = rooms.elementAt(34); room.RoomArray = new int[][]{ {3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3}, {3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3} }; room.AddTextBox("I never could hang onto money...", 3 * 28, 152, 560); items.addElement(new SlipperyToken(3 * 28, 3 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); items.addElement(new StormCloud(10 * 28, 6 * 32, room)); } {// Room 35 : Elevator Room room = rooms.elementAt(35); room.RoomArray = new int[][]{ {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 4}, {4, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {4, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4} }; room.AddArrow(10 * 28 - 2, 66, Arrow.DIR_UP, 28, Color.green); room.AddArrow(10 * 28 - 1, 66, Arrow.DIR_UP, 28, Color.green); room.AddArrow(10 * 28, 66, Arrow.DIR_UP, 28, Color.green); room.AddArrow(10 * 28 + 1, 66, Arrow.DIR_UP, 28, Color.green); room.AddArrow(10 * 28 + 2, 66, Arrow.DIR_UP, 28, Color.green); } {// Room 36 : Secret room Room room = rooms.elementAt(36); room.RoomArray = new int[][]{ {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2} }; room.AddTextBox("Good work! You Found me again!", 2 * 28, 2 * 32, 500); room.AddTextBox("You may find this hard to swallow, but there is no key to Secret #4. Just ride a robot through one of the challanges.", 2 * 28, 4 * 32, 500); String[] helperlist = { "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper7.gif", "helper6.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper1.gif", "helper4.gif", "helper2.gif", "helper3.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper0.gif", "helper5.gif", "helper5.gif", "helper5.gif", "helper5.gif", }; Graphix helper = new Graphix(helperlist, 15 * 28, 8 * 32); room.graphix.addElement(helper); items.addElement(new Crystal(2 * 28, 8 * 32, room, 100000)); items.addElement(new Key(2 * 28, 9 * 32, room, Color.red)); } // Intro Maze LinkRoomsUpDown(1, 2); LinkRoomsUpDown(2, 3); LinkRoomsUpDown(3, 1); LinkRoomsLeftRight(1, 3); LinkRoomsLeftRight(3, 1); // Exit from Intro Maze int[] roomlist1 = {4, 2, 33, 6}; LinkRoomsHorizontally(roomlist1); // Main Street int[] roomlist2 = {5, 6, 16, 17, 7, 18, 34, 5}; LinkRoomsVertically(roomlist2); // Entrance to lower Elevator LinkRoomsLeftRight(5, 8); LinkRoomsLeftRight(8, 9); // Stairs to vending machine int[] roomlist3 = {12, 11, 10, 9}; LinkRoomsVertically(roomlist3); // Tunnel through Street Maze LinkRoomsLeftRight(16, 19); LinkRoomsLeftRight(19, 17); // Blue Maze int[][] roomgrid = { {30, 20, 21, 14, 22, 30}, {31, 23, 24, 13, 29, 31}, {32, 25, 26, 15, 27, 32}, {30, 20, 21, 14, 22, 30} }; LinkRoomsGrid(roomgrid); // Tunnel to Blue Maze LinkRoomsLeftRight(7, 28); LinkRoomsLeftRight(28, 31); gameCursor = new GameCursor(10 * 28, 6 * 32, rooms.elementAt(1)); helpCam = new HelpCam(rooms.elementAt(0)); solderingPen = new SolderingPen(); remote = new Remote(); items.addElement(gameCursor); items.addElement(helpCam); items.addElement(solderingPen); items.addElement(remote); player = gameCursor; currentViewer = player; } }