package com.droidquest.chipstuff; import java.awt.Color; import java.awt.Graphics; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.Serializable; import com.droidquest.Wire; import com.droidquest.devices.Device; import com.droidquest.items.Item; import com.droidquest.levels.Level; public class Port implements Serializable { // Input or Output of a Device public int type; // 0=Input, 1=Output, 2=Undefined public static final int TYPE_INPUT = 0; public static final int TYPE_OUTPUT = 1; public static final int TYPE_UNDEFINED = 2; private int size; // Short or Long port 0=Short, 1=Long boolean standard; // Shows Graphics? public int rotation; //0=Up, 1=Left, 2=Down, 3=Right; public static final int ROT_UP = 0; public static final int ROT_RIGHT = 1; public static final int ROT_DOWN = 2; public static final int ROT_LEFT = 3; public boolean value; // True or False, what else? public int x,y; public int width, height; // width & height public int wireX, wireY; public transient Item myDevice; public transient Wire myWire; public boolean locked; // False = Reverts to Undefined with no connections public Port() {} public Port(int X, int Y, int Type, int Size, int rot, Device d) { // There are realy only two types of Ports: Standard and Chip. A // Standard Port is what appears on all Gates, Robot Devices, and // the Prototype Chip. 20 images are defined for these conditions: // (Input/Output/Undefined) * (U/D/L/R) * (On/Off). Undefined is // always Off. If the type is not Standard, it's a chip port, and // uses no graphics. x=X; y=Y; type = Type; size = Size; rotation = rot; standard = (size>0); myDevice = d; if (standard) { width = 12; height=size; wireX = x + 6; wireY = y + height - 6; } else { width = 2; height = 2; wireX = x; wireY = y; } if (type==TYPE_UNDEFINED) locked=false; else locked=true; } public void writeRef(ObjectOutputStream s) throws IOException { Level level = myDevice.level; s.writeInt(level.items.indexOf(myDevice)); if (myDevice.room != null) s.writeInt(myDevice.room.wires.indexOf(myWire)); } public void readRef(ObjectInputStream s, Level level) throws IOException { myDevice = (Item) level.FindItem(s.readInt()); if (myDevice != null) if (myDevice.room != null) myWire = myDevice.room.FindWire(s.readInt()); } public void Draw(Graphics g, int rot) { if (value) g.setColor(new Color(255,128,0)); else g.setColor(Color.white); int relRot = (rotation + rot)%4; if (standard) { switch (type) { case TYPE_INPUT: switch(relRot) { case 0: // Up g.fillRect(x+0,y+4,4,size); g.fillRect(x-4,y+0,4,4); g.fillRect(x+4,y+0,4,4); g.fillRect(x+0,y-2,4,2); break; case 1: // Right g.fillRect(x-size-3,y+0,size,4); g.fillRect(x-3,y-4,4,4); g.fillRect(x-3,y+4,4,4); g.fillRect(x+1,y+0,2,4); break; case 2: // Down g.fillRect(x-3,y-size-3,4,size); g.fillRect(x-7,y-3,4,4); g.fillRect(x+1,y-3,4,4); g.fillRect(x-3,y+1,4,2); break; case 3: // Left g.fillRect(x+4,y-3,size,4); g.fillRect(x+0,y-7,4,4); g.fillRect(x+0,y+1,4,4); g.fillRect(x-2,y-3,2,4); break; } break; case TYPE_OUTPUT: switch(relRot) { case 0: // Up g.fillRect(x+0,y+0,4,size); g.fillRect(x-4,y+2,12,2); g.fillRect(x-8,y+4,4,2); g.fillRect(x+8,y+4,4,2); break; case 1: // Right g.fillRect(x-size+1,y+0,size,4); g.fillRect(x-3,y-4,2,12); g.fillRect(x-5,y-8,2,4); g.fillRect(x-5,y+8,2,4); break; case 2: // Down g.fillRect(x-3,y-size,4,size); g.fillRect(x-7,y-3,12,2); g.fillRect(x-11,y-5,4,2); g.fillRect(x+5,y-5,4,2); break; case 3: // Left g.fillRect(x,y-3,size,4); g.fillRect(x+2,y-7,2,12); g.fillRect(x+4,y+5,2,4); g.fillRect(x+4,y-11,2,4); break; } break; case TYPE_UNDEFINED: switch(relRot) { case 0: // Up g.fillRect(x-2,y-4,8,12); g.fillRect(x,y+8,4,size); g.setColor(Color.black); g.fillRect(x,y,4,4); break; case 1: // Right g.fillRect(x-7,y-2,12,8); g.fillRect(x-7-size,y,size,4); g.setColor(Color.black); g.fillRect(x-3,y,4,4); break; case 2: // Down g.fillRect(x-5,y-7,8,12); g.fillRect(x-3,y-7-size,4,size); g.setColor(Color.black); g.fillRect(x-3,y-3,4,4); break; case 3: // Left g.fillRect(x-4,y-5,12,8); g.fillRect(x+8,y-3,size,4); g.setColor(Color.black); g.fillRect(x,y-3,4,4); break; } break; } } } }