package com.droidquest.materials; import java.awt.Color; import com.droidquest.Room; import com.droidquest.Wire; import com.droidquest.items.Item; public class MineField extends Material { int hit=0; Item target = null; public MineField() { super(Color.black, false, false); } public boolean Passable(Item item) { hit += 2; target = item; return false; } public void Animate() { if (hit>0) hit--; if (hit>=2) { target.room = (Room) level.rooms.elementAt(58); target.charge=0; if (target.InternalRoom != null) { Room room = target.InternalRoom; if (room.wires.size()>0) for(int a=0; a