package com.droidquest.items; import com.droidquest.materials.Switch; public class MazeLock extends Switch { transient static Item paintbrush; public MazeLock() { super(Switch.ROT_DOWN); } public void TouchedByItem(Item item) { if (paintbrush==null) paintbrush = level.paintbrush; if (!value) { level.paintbrush = null; value=true; } else { // for (int a=0; a