package com.droidquest.levels; import java.awt.Color; import com.droidquest.Room; import com.droidquest.RoomDisplay; import com.droidquest.avatars.GameCursor; import com.droidquest.avatars.HelpCam; import com.droidquest.avatars.Remote; import com.droidquest.avatars.SolderingPen; import com.droidquest.decorations.Arrow; import com.droidquest.decorations.Graphix; import com.droidquest.items.BinaryKey; import com.droidquest.items.HiddenCamera; import com.droidquest.items.Key; import com.droidquest.items.Sentry; import com.droidquest.items.SkyGuard; import com.droidquest.items.SkywayFlyer; import com.droidquest.items.SonicLock; import com.droidquest.materials.AutoRunner; import com.droidquest.materials.BinaryLock; import com.droidquest.materials.BlueGridSwitch; import com.droidquest.materials.CameraDisable; import com.droidquest.materials.CameraEnable; import com.droidquest.materials.CrystalRecharger; import com.droidquest.materials.DeactivatorSwitch; import com.droidquest.materials.HotWires; import com.droidquest.materials.Lock; import com.droidquest.materials.Material; import com.droidquest.materials.MultiButton; import com.droidquest.materials.MultiSwitch; import com.droidquest.materials.SkyGuardMat; import com.droidquest.materials.Switch; class RO5 extends Level { public RO5 (RoomDisplay rd) { super(rd); materials.addElement(new Material(true, false)); // 0 = Empty Space materials.addElement(new Material(new Color(0,204,0),false, true)); // 1 = Green materials.addElement(new Material(new Color(192,192,255),false, true)); // 2 = Light Blue materials.addElement(new Material(new Color(63,32,0),false, true)); // 3 = Brown materials.addElement(new Material(new Color(128,128,128),false, true)); // 4 = Grey materials.addElement(new Material(new Color(255,128,0),false, true)); // 5 = Orange materials.addElement(new Material(new Color(255,255,255),false, true)); // 6 = White materials.addElement(new Material(new Color(0,0,255),false, true)); // 7 = Blue materials.addElement(new Material(new Color(0,0,128),false,true)); // 8 = DarkBlue materials.addElement(new Material(new Color(255,224,192),false, true)); // 9 = Tan Flesh // materials.addElement(new Material(new Color(128,0,0),false, true)); // 10 = Black Wall materials.addElement(new Material(Color.black,false, true)); // 10 = Black Wall int[][] program1 = { {Lock.NARROW}, {15,4,0, 15,5,0, 15,6,0, 15,7,0, 16,4,2, 17,5,2, 17,6,2, 16,7,2}, {16,4,0, 17,5,0, 17,6,0, 16,7,0, 16,3,2, 17,3,2, 16,8,2, 17,8,2}, {Lock.NARROW}, {16,4,2, 17,5,2, 17,6,2, 16,7,2, 16,3,0, 17,3,0, 16,8,0, 17,8,0}, {15,4,2, 15,5,2, 15,6,2, 15,7,2, 16,4,0, 17,5,0, 17,6,0, 16,7,0} }; materials.addElement(new Lock(Color.blue, Color.blue, program1)); // 11= 1st lock materials.addElement(new AutoRunner(AutoRunner.UP)); // 12= UP materials.addElement(new AutoRunner(AutoRunner.RIGHTUP)); // 13= RIGHTUP materials.addElement(new AutoRunner(AutoRunner.RIGHT)); // 14= RIGHT materials.addElement(new AutoRunner(AutoRunner.RIGHTDOWN)); // 15= RIGHTDOWN materials.addElement(new AutoRunner(AutoRunner.DOWN)); // 16= DOWN materials.addElement(new AutoRunner(AutoRunner.LEFTDOWN)); // 17= LEFTDOWN materials.addElement(new AutoRunner(AutoRunner.LEFT)); // 18= LEFT materials.addElement(new AutoRunner(AutoRunner.LEFTUP)); // 19= LEFTUP materials.addElement(new AutoRunner(AutoRunner.STOP)); // 20= STOP int[][] program2 = { {BinaryLock.NARROW}, {2,10,0, 3,10,0, 4,10,0, 5,10,0, 2,9,2, 3,8,2, 4,8,2, 5,9,2}, {2,9,0, 3,8,0, 4,8,0, 5,9,0, 1,9,2, 1,8,2, 6,9,2, 6,8,2}, {BinaryLock.NARROW}, {2,9,2, 3,8,2, 4,8,2, 5,9,2, 1,9,0, 1,8,0, 6,9,0, 6,8,0}, {2,10,2, 3,10,2, 4,10,2, 5,10,2, 2,9,0, 3,8,0, 4,8,0, 5,9,0}, }; materials.addElement(new BinaryLock(Color.blue, program2)); // 21=Lock materials.addElement(new HotWires(HotWires.LEFT+HotWires.RIGHT,true)); // 22=HotWire materials.addElement(new HotWires(HotWires.LEFT+HotWires.DOWN,true)); // 23=HotWire materials.addElement(new HotWires(HotWires.UP+HotWires.DOWN,true)); // 24=HotWire materials.addElement(new DeactivatorSwitch()); // 25=Deactivator materials.addElement(new CrystalRecharger()); // 26=Recharger int[][] program3 = { {BinaryLock.NARROW} }; materials.addElement(new BinaryLock(Color.white, program3)); // 27=BinaryLock2 materials.addElement(new MultiSwitch(0,0)); // 28=Starter materials.addElement(new MultiSwitch(1,0)); // 29=1 materials.addElement(new MultiSwitch(2,0)); // 30=2 materials.addElement(new MultiSwitch(3,0)); // 31=3 materials.addElement(new MultiSwitch(4,0)); // 32=4 materials.addElement(new HotWires(0,true)); // 33=BlueGrid materials.addElement(new CameraEnable()); // 34=CameraEnable materials.addElement(new CameraDisable()); // 35=Cam Disable materials.addElement(new BlueGridSwitch()); // 36=BlueGridOff int[][] program4 = { {-12}, // {Switch.WAIT4PLAYERCONTACT}, // {Switch.WAIT4CONTACT}, {Switch.SETVALUEHIGH}, {Switch.REPLACE, 2,11,0}, {Switch.REPLACE, 3,11,0}, {Switch.REPLACE, 4,11,0}, {Switch.REPLACE, 5,11,0}, {Switch.DOWNROOM}, {Switch.REPLACE, 2,0,0, 3,0,0, 4,0,0, 5,0,0}, {Switch.WAIT4REMOVAL}, {Switch.REPLACE, 5,11,9}, {Switch.REPLACE, 4,11,9}, {Switch.REPLACE, 3,11,9}, {Switch.REPLACE, 2,11,9}, {Switch.DOWNROOM}, {Switch.REPLACE, 2,0,9, 3,0,9, 4,0,9, 5,0,9}, {Switch.SETVALUELOW} }; materials.addElement(new Switch(Switch.ROT_RIGHT, program4)); //37=Grid door Switch int[][] program5 = { {BinaryLock.NARROW}, {6,2,2, 9,2,0, 10,2,0, 13,2,2}, {5,2,2, 8,2,0, 11,2,0, 14,2,2}, {BinaryLock.NARROW}, {5,2,0, 8,2,2, 11,2,2, 14,2,0}, {6,2,0, 9,2,2, 10,2,2, 13,2,0} }; materials.addElement(new BinaryLock(Color.blue,program5)); //38=Binary Lock materials.addElement(new MultiButton(0,1)); // 39= MultiButton Starter materials.addElement(new MultiButton(1,0)); // 40= Multibutton 1 materials.addElement(new MultiButton(2,0)); // 41= Multibutton 2 materials.addElement(new MultiButton(3,0)); // 42= Multibutton 3 materials.addElement(new MultiButton(4,0)); // 43= Multibutton 4 materials.addElement(new MultiButton(5,0)); // 44= Multibutton 5 materials.addElement(new MultiButton(6,0)); // 45= Multibutton 6 materials.addElement(new MultiButton(7,0)); // 46= Multibutton 7 materials.addElement(new MultiButton(8,0)); // 47= Multibutton 8 materials.addElement(new MultiButton(9,0)); // 48= Multibutton 9 materials.addElement(new SkyGuardMat()); // 49= SkyGuard materials.addElement(new Material(new Color(192,192,255),true,true)); // 50=False wall for (int a=0; a<38; a++) rooms.addElement(new Room()); String[] skyway0 = {"skyway00.gif","skyway01.gif","skyway02.gif"}; String[] skyway1 = {"skyway03.gif","skyway04.gif"}; String[] skyway2 = {"skyway05.gif","skyway06.gif","skyway07.gif","skyway08.gif"}; String[] skyway3 = {"skyway09.gif","skyway10.gif","skyway11.gif"}; String[] skyway4 = {"skyway12.gif","skyway13.gif"}; String[] skyway5 = {"skyway14.gif","skyway15.gif"}; String[] skyway6 = {"skyway16.gif","skyway17.gif"}; String[] skyway7 = {"skyway18.gif","skyway19.gif","skyway20.gif"}; String[] skyguard = {"skyguard0.gif","skyguard1.gif","skyguard2.gif","skyguard3.gif","skyguard4.gif"}; {// Room 0 Help Room room = (Room) rooms.elementAt(0); int[][] table0 = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} }; room.RoomArray = table0; room.AddTextBox("Travel the Skyways to freedom!",80,64, 560); room.AddTextBox("HINTS:", 56,3*32, 560); room.AddTextBox("Beware of Skyway traffic!", 56,4*32, 560); room.AddTextBox("Timing is critical for many locks.", 56,5*32, 500); room.AddTextBox("The Disk-O-Tek key is a sonic pattern. Read it from left to right. Repeat it once.", 56,6*32, 500); room.AddTextBox("Don't linger on the buttons.", 56,8*32, 500); room.AddTextBox("Arrows show the path through the blue grid. Your 'bot must ride it alone.", 56,9*32, 500); room.AddTextBox("(To continue, press RETURN.)", 96,346, 500); } {// Room 1 Entrance: Locked Door Room room = (Room) rooms.elementAt(1); int[][] table1 = { {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,11, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,50, 2, 2, 2} }; room.RoomArray = table1; } {// Room 2 Entrance Chamber Room room = (Room) rooms.elementAt(2); int[][] table2 = { {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2}, {2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2}, {2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2}, {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2} }; room.RoomArray = table2; } {// Room 3 Skyway Room room = (Room) rooms.elementAt(3); int[][] table3 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table3; room.AddTextBox("The Skyways of Robotropolis",118,86, 560); items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway0,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway1,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway2,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway3,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway4,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway5,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway6,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway7,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway0,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway1,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway2,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway3,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 4 Skyway Room room = (Room) rooms.elementAt(4); int[][] table4 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table4; items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway4,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway5,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway6,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway7,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway0,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway1,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway2,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway3,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway4,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway5,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway6,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway7,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 5 Skyway Room room = (Room) rooms.elementAt(5); int[][] table5 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table5; room.AddTextBox("I left my nodes in Robotropolis.",160,98, 250); items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway0,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway2,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway4,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway6,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway1,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway3,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway5,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway7,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway0,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway3,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway6,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway1,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 6 Skyway Room room = (Room) rooms.elementAt(6); int[][] table6 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table6; items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway4,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway7,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway2,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway5,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway0,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway4,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway1,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway5,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway2,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway6,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway3,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway7,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 7 Skyway Room room = (Room) rooms.elementAt(7); int[][] table7 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table7; room.AddTextBox("I'll have a ramburger and chips to go.",160,96, 300); items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway0,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway5,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway2,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway7,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway4,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway1,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway6,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway3,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway0,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway6,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway4,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway2,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 8 Skyway Room room = (Room) rooms.elementAt(8); int[][] table8 = { {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4}, {0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0}, {0, 0, 0, 4,49,49,49,49,49,49,49,49,49,49,49,49, 4, 0, 0, 0} }; room.RoomArray = table8; items.addElement(new SkywayFlyer(5*28+2,2*32,room,skyway7,-4)); items.addElement(new SkywayFlyer(5*28+2,5*32,room,skyway5,-4)); items.addElement(new SkywayFlyer(5*28+2,8*32,room,skyway3,-4)); items.addElement(new SkywayFlyer(8*28+2,2*32,room,skyway1,2)); items.addElement(new SkywayFlyer(8*28+2,5*32,room,skyway0,2)); items.addElement(new SkywayFlyer(8*28+2,8*32,room,skyway7,2)); items.addElement(new SkywayFlyer(11*28+2,2*32,room,skyway6,-2)); items.addElement(new SkywayFlyer(11*28+2,5*32,room,skyway5,-2)); items.addElement(new SkywayFlyer(11*28+2,8*32,room,skyway4,-2)); items.addElement(new SkywayFlyer(14*28+2,2*32,room,skyway3,4)); items.addElement(new SkywayFlyer(14*28+2,5*32,room,skyway2,4)); items.addElement(new SkywayFlyer(14*28+2,8*32,room,skyway1,4)); items.addElement(new SkyGuard(4*28,0,room,4)); items.addElement(new SkyGuard(10*28,11*32,room,4)); } {// Room 9 Pinto Puzzle Room room = (Room) rooms.elementAt(9); int[][] table9 = { {4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,29, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,31, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,30, 4, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4}, {4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,32, 4, 4}, {4, 4, 4, 4, 4, 4, 4,27, 0, 0, 0,28, 4, 4, 4, 4, 4, 4, 4, 4}, {4, 4, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4} }; room.RoomArray = table9; room.AddTextBox("{BIG} {255,255,255} 1",506,94, 560); room.AddTextBox("{BIG} {255,255,255} 2",506,158, 560); room.AddTextBox("{BIG} {255,255,255} 3",506,222, 560); room.AddTextBox("{BIG} {255,255,255} 4",506,286, 560); room.AddTextBox("Based on the 1973 Ford Pinto... What an engine-ous lock!", 44,64, 350); room.AddTextBox("STARTER",252,288, 560); room.AddArrow(11*28+14,10*32,Arrow.DIR_DOWN, 32, Color.white); room.AddGraphix("whiteVertical.gif",14*28,2*32); int[] pace = {14*28,3*32, 14*28,9*32}; int[] protect = {14*28,2*32,19*28,10*32, 10*28,0}; items.addElement(new Sentry(14*28,3*32,room,pace,protect, false)); } {// Room 10 First Sentry, Upper Room room = (Room) rooms.elementAt(10); int[][] table10 = { {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,0,0,0,0,8,8,0,0,8,0,0,0,0,8,0,0,0,0,8}, {8,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,8}, {0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,8}, {0,0,0,0,8,8,0,0,0,8,0,0,0,8,8,8,0,0,0,8}, {8,8,8,8,8,0,0,0,0,8,0,0,0,8,8,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,8,0,0,0,8,8,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,8,0,0,0,8,8,8,0,0,0,8}, {8,0,0,0,0,0,0,0,8,0,0,0,0,8,8,8,0,0,0,0}, {8,0,0,0,8,8,8,8,8,0,0,0,0,8,8,8,0,0,0,0}, {8,0,0,0,8,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8}, {8,0,0,0,8,8,8,8,8,0,0,0,8,8,8,8,8,8,8,8} }; room.RoomArray = table10; int[] pace = {11*28,3*32, 11*28,10*32}; int[] program={4*28,0,13*28,11*32,0,3*32, 13*28,0,18*28,11*32,19*28,8*32}; items.addElement(new Sentry(11*28,3*32,room,pace,program,false)); } {// Room 11 Sound Lock Room room = (Room) rooms.elementAt(11); int[][] table11 = { {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0}, {8,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0}, {8,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8} }; room.RoomArray = table11; room.AddTextBox("This lock is wired for sound. ",76,80, 240); room.AddTextBox("Beep in time to the flashing receiver.",76,304, 240); int[][] program = { {SonicLock.BINARY, 1,0,0,1,1,0,1,0,0,1,1,0}, {SonicLock.MODIFY, 15,4,0, 15,5,0, 15,6,0, 15,7,0, 16,4,8, 17,5,8, 17,6,8, 16,7,8}, {SonicLock.MODIFY, 16,4,0, 17,5,0, 17,6,0, 16,7,0, 16,3,8, 17,3,8, 16,8,8, 17,8,8}, {SonicLock.BINARY, 1,0,0,1,1,0,1,0,0,1,1,0}, {SonicLock.MODIFY, 16,4,8, 17,5,8, 17,6,8, 16,7,8, 16,3,0, 17,3,0, 16,8,0, 17,8,0}, {SonicLock.MODIFY, 15,4,8, 15,5,8, 15,6,8, 15,7,8, 16,4,0, 17,5,0, 17,6,0, 16,7,0} }; items.addElement(new SonicLock(18*28, 5*32+15, room, program)); } {// Room 12 Path after Disk Drive Room room = (Room) rooms.elementAt(12); int[][] table12 = { {8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8} }; room.RoomArray = table12; } {// Room 13 Chamber before Hot Wires Room room = (Room) rooms.elementAt(13); int[][] table13 = { {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9}, {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9} }; room.RoomArray = table13; } {// Room 14 Dark Maze Room room = (Room) rooms.elementAt(14); int[][] table14 = { {10, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10,10,10,10,10, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10}, { 0, 0, 0, 0,10, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10}, { 0, 0, 0, 0,10, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0,10,10,10,10,10,10,10,10,10,10,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10}, {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10} }; room.RoomArray = table14; room.AddTextBox("?",274,6*32+6,100); room.AddArrow(280,112,Arrow.DIR_UP, 30, Color.white); room.AddArrow(280,272,Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200,192,Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360,192,Arrow.DIR_RIGHT, 30, Color.white); } {// Room 15 First Sentry, Lower Room room = (Room) rooms.elementAt(15); int[][] table15 = { {8,0,0,0,8,8,8,8,8,0,0,0,8,8,8,8,8,8,8,8}, {8,0,0,0,8,0,0,0,0,0,0,0,8,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,0,0,0,0,8,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,0,0,0,0,8,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,8,8,8,8,8,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8}, {8,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8}, {8,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8}, {8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8} }; room.RoomArray = table15; } {// Room 16 Rest Stop Room room = (Room) rooms.elementAt(16); int[][] table16 = { {8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8}, {8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,26, 0, 8}, {8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8} }; room.RoomArray = table16; room.AddTextBox("SKYWAY REST STOP",184,2*28, 500); room.AddTextBox("Next Rest Stop 50 Klicks.",130,4*28, 500); } {// Room 17 Timer Sentry Button Room room = (Room) rooms.elementAt(17); int[][] table17 = { {3, 3, 0, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3}, {0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3,25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3} }; room.RoomArray = table17; room.AddTextBox("00",32,344, 560); room.AddTextBox("Deactivate Guard Switch",140,246, 560); room.AddTextBox("Timer",140,344, 560); room.AddArrow(3*28,7*32+16,Arrow.DIR_LEFT,28,Color.white); room.AddArrow(3*28,10*32+16,Arrow.DIR_LEFT,28,Color.white); } {// Room 18 Hot Wire Room Room room = (Room) rooms.elementAt(18); int[][] table18 = { {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5}, {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5}, {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5}, {5,22,22,22,22,22,22,22,22,22,22,22,22,23, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {5,22,22,22,22,22,22,22,23, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {5, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {5, 5, 5, 5, 0, 0, 0, 0,24, 0, 0, 0, 0,24, 0, 0, 0, 0, 0, 5}, {5, 5, 0, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5} }; room.RoomArray = table18; room.AddTextBox("Hot wires burn batteries...",80,60, 560); int[] pace = {2*28,5*32, 11*28,5*32}; int[] program = {4*28,0,12*28,11*32,0,5*32}; items.addElement(new Sentry(2*28,5*32,room,pace,program,true)); } {// Room 19 Chamber before Disk Drive Room room = (Room) rooms.elementAt(19); int[][] table19 = { {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2,21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, {2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; room.RoomArray = table19; room.AddTextBox("To Robotropolis Disk-O-Tek",316,182,325); room.AddArrow(18*28,6*32+8,Arrow.DIR_RIGHT,2*28,Color.white); } {// Room 20 Path after Disk Drive Room room = (Room) rooms.elementAt(20); int[][] table20 = { {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,8,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}, {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8} }; room.RoomArray = table20; } {// Room 21 Dark Maze Room room = (Room) rooms.elementAt(21); int[][] table21 = { {10, 0, 0, 0, 0,10,10,10,10,10,10, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10}, {10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0,10,10,10,10,10, 0, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10,10, 0, 0, 0,10} }; room.RoomArray = table21; room.AddTextBox("?",274,6*32+6,100); room.AddArrow(280,112,Arrow.DIR_UP, 30, Color.white); room.AddArrow(280,272,Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200,192,Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360,192,Arrow.DIR_RIGHT, 30, Color.white); } {// Room 22 Dark Maze Room room = (Room) rooms.elementAt(22); int[][] table22 = { {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {10,10,10,10,10,10,10, 0, 0, 0,10, 0, 0, 0,10,10,10,10,10,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0,10,10, 0, 0, 0, 0}, {10, 0, 0, 0, 0,10,10,10,10,10,10, 0, 0, 0,10,10, 0, 0, 0,10} }; room.RoomArray = table22; room.AddTextBox("?",274,6*32+6,100); room.AddArrow(280,112,Arrow.DIR_UP, 30, Color.white); room.AddArrow(280,272,Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200,192,Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360,192,Arrow.DIR_RIGHT, 30, Color.white); } {// Room 23 Dark Maze Room room = (Room) rooms.elementAt(23); int[][] table23 = { {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10}, {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 0, 0, 0, 0,10}, { 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10}, {10,10, 0, 0, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10, 0, 0, 0, 0,10}, { 0, 0,10,10, 0, 0, 0, 0, 0,10,10, 0, 0, 0,10, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10}, {10,10,10,10,10,10,10,10,10, 0,10,10,10,10,10,10,10,10, 0,10} }; room.RoomArray = table23; room.AddTextBox("?",274,6*32+6,100); room.AddArrow(280,112,Arrow.DIR_UP, 30, Color.white); room.AddArrow(280,272,Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200,192,Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360,192,Arrow.DIR_RIGHT, 30, Color.white); } {// Room 24 Dark Maze Room room = (Room) rooms.elementAt(24); int[][] table24 = { {10,10,10,10,10,10,10,10,10, 0,10,10,10,10,10,10,10,10, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0,10, 0,10, 0, 0, 0, 0, 0, 0, 0, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0,10, 0,10,10,10,10, 0,10,10,10,10,10}, {10, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0,10, 0,10, 0, 0, 0, 0}, {10, 0, 0, 0,10,10,10,10,10, 0,10,10, 0,10, 0,10, 0,10, 0, 0}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,10, 0,10, 0,10, 0,10}, {10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,10, 0,10, 0,10, 0,10}, {10,10,10,10,10,10,10, 0, 0, 0, 0,10, 0,10, 0,10, 0,10, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,10, 0, 0, 0,10, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0,10,10,10,10,10, 0,10}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10, 0, 0, 0, 0, 0, 0, 0,10}, {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10} }; room.RoomArray = table24; room.AddTextBox("?",274,6*32+6,100); room.AddArrow(280,112,Arrow.DIR_UP, 30, Color.white); room.AddArrow(280,272,Arrow.DIR_DOWN, 30, Color.white); room.AddArrow(200,192,Arrow.DIR_LEFT, 30, Color.white); room.AddArrow(360,192,Arrow.DIR_RIGHT, 30, Color.white); } {// Room 25 Grid Puzzle Room room = (Room) rooms.elementAt(25); int[][] table25 = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9,33,33,33,33,33,33,33,33, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9,33,33,33,33,33,33,33,33, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9,33,33,33,33, 0, 0, 0, 0, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9,33,33,33,33, 0, 0, 0, 0, 0, 0, 0, 0,33,33,33,33, 9, 9}, {9, 9,33,33,33,33, 0, 0, 0, 0,33,33,33,33,33,33,33,33, 9, 9}, {9, 9,33,33,33,33, 0, 0, 0, 0,33,33,33,33,33,33,33,33, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,36, 9, 9}, {9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9} }; room.RoomArray = table25; items.addElement(new HiddenCamera(room)); room.AddTextBox("00",28,350,100); room.AddTextBox("Timer",4*28,350,100); room.AddArrow(3*28,10*32+16,Arrow.DIR_LEFT,28,Color.white); room.AddTextBox("Blue Grid Switch",9*28,350, 560); room.AddArrow(17*28,10*32+16,Arrow.DIR_RIGHT,28,Color.white); room.AddGraphix("blueHorizontal.gif",2*28+2,1*32+2); room.AddGraphix("blueHorizontal.gif",2*28+2,3*32); room.AddGraphix("blueHorizontal.gif",2*28+2,5*32); room.AddGraphix("blueHorizontal.gif",2*28+2,7*32); room.AddGraphix("blueHorizontal.gif",2*28+2,9*32); room.AddGraphix("blueVertical.gif",2*28+2,34); room.AddGraphix("blueVertical.gif",6*28,34); room.AddGraphix("blueVertical.gif",10*28,34); room.AddGraphix("blueVertical.gif",14*28,34); room.AddGraphix("blueVertical.gif",18*28-6,34); } {// Room 26 Grid puzzle map Room room = (Room) rooms.elementAt(26); int[][] table26 = { {9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9,35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9}, {9, 9,34,35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,37, 9, 9}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9} }; room.RoomArray = table26; room.AddArrow( 4*28+22,2*32,Arrow.DIR_RIGHT,32,Color.white); room.AddArrow( 8*28+22,2*32,Arrow.DIR_RIGHT,32,Color.white); room.AddArrow(12*28+22,2*32,Arrow.DIR_RIGHT,32,Color.white); room.AddTextBox("{BIG} {255,128,000} X",15*28+14, 1*32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3*28+14, 3*32, 50); room.AddTextBox("{BIG} {255,128,000} X", 7*28+14, 3*32, 50); room.AddArrow(12*28,5*32-18,Arrow.DIR_DOWN,32,Color.white); room.AddTextBox("{BIG} {255,128,000} X",15*28+14, 3*32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3*28+14, 5*32, 50); room.AddArrow( 8*28-18,6*32,Arrow.DIR_LEFT,32,Color.white); room.AddArrow(12*28-18,6*32,Arrow.DIR_LEFT,32,Color.white); room.AddTextBox("{BIG} {255,128,000} X",15*28+14, 5*32, 50); room.AddTextBox("{BIG} {255,128,000} X", 3*28+14, 7*32, 50); room.AddArrow( 8*28,9*32-18,Arrow.DIR_DOWN,32,Color.white); room.AddTextBox("{BIG} {255,128,000} X",11*28+14, 7*32, 50); room.AddTextBox("{BIG} {255,128,000} X",15*28+14, 7*32, 50); room.AddTextBox("Open Door",380,338, 560); room.AddTextBox("View room below",104,320, 120); room.AddArrow(104,10*32+16,Arrow.DIR_LEFT,28,Color.white); room.AddGraphix("whiteHorizontal.gif",2*28+2,1*32+2); room.AddGraphix("whiteHorizontal.gif",2*28+2,3*32); room.AddGraphix("whiteHorizontal.gif",2*28+2,5*32); room.AddGraphix("whiteHorizontal.gif",2*28+2,7*32); room.AddGraphix("whiteHorizontal.gif",2*28+2,9*32); room.AddGraphix("whiteVertical.gif",2*28+2,34); room.AddGraphix("whiteVertical.gif",6*28,34); room.AddGraphix("whiteVertical.gif",10*28,34); room.AddGraphix("whiteVertical.gif",14*28,34); room.AddGraphix("whiteVertical.gif",18*28-6,34); } {// Room 27 Final Puzzle Room room = (Room) rooms.elementAt(27); int[][] table27 = { {2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2}, {2, 0, 0, 0, 0, 0, 0, 2,38, 0, 0,39, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 2,42, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,43, 2, 2}, {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2}, {2, 2,40, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,41, 2, 2}, {2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2}, {2, 2,44, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0,45, 2, 2}, {2, 0, 0, 0, 0,46, 0, 2, 0, 0, 0, 0, 2, 0,47, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 2, 0, 2,48, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 2}, {2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2} }; room.RoomArray = table27; room.AddTextBox("{BIG} {000,000,255} 3",28,94, 560); room.AddTextBox("STARTER",412,52, 560); room.AddArrow(13*28,32+16,Arrow.DIR_LEFT,28,Color.white); room.AddTextBox("{BIG} {255,000,255} 2",504,158, 560); room.AddTextBox("{BIG} {000,000,255} 1",28,158, 560); room.AddTextBox("{BIG} {255,000,255} 4",504,94, 560); room.AddTextBox("{BIG} {000,204,000} 5",28,318, 560); room.AddTextBox("{BIG} {255,128,000} 6",504,318, 560); room.AddTextBox("{BIG} {000,204,000} 7",112,350, 560); room.AddTextBox("{BIG} {255,128,000} 8",420,350, 560); room.AddTextBox("TRANSPORTER",216,134, 560); room.AddTextBox("Press buttons in order.",196,166,170); room.AddTextBox("Press last.",228,270,100); room.AddArrow(8*28+14,10*32,Arrow.DIR_DOWN,32,Color.white); } {// Room 28 Disk Drive Entrance Room room = (Room) rooms.elementAt(28); int[][] table28 = { {0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 8, 0, 8, 0, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 0, 8, 0, 8, 0, 8,14,14,14,14,14,14,14,14,14,14,14,14}, {0, 8, 8, 8, 8, 8, 0, 8,14,14,14,14,14,14,14,14,14,14,14,14}, {8, 8, 8, 8, 8, 8, 8, 8,12,12,12, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 0, 0, 0, 0, 0, 0,20,12,12,12, 8, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0,20,12,12,12, 8, 0, 0, 0, 0, 0, 0, 0, 0}, {8, 8, 8, 8, 8, 8, 8, 8,12,12,12, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 8, 8, 0, 0, 0, 8,12,12,18,18,18,18,18,18,18,18,18,18}, {0, 8, 0, 0, 8, 0, 0, 8,12,18,18,18,18,18,18,18,18,18,18,18}, {0, 8, 8, 8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8}, {0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} }; room.RoomArray = table28; room.AddTextBox("{BIG} {255,255,255} Robart ",320,208, 560); } {// Room 29 Disk Drive Path Room room = (Room) rooms.elementAt(29); int[][] table29 = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8,12,12,12, 8, 0, 0, 0}, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,12,12,12, 8, 0, 0, 0}, {14,14,14,14,14,14,14,14,14,14,14,14,14,12,12,12, 8, 0, 0, 0}, {14,14,14,14,14,14,14,14,14,14,14,14,14,12,12,12, 8, 0, 0, 0}, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0}, {18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18, 8, 0, 0, 0}, {18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18, 8, 0, 0, 0}, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,12,12,12, 8, 0, 0, 0}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8,12,12,12, 8, 0, 0, 0} }; room.RoomArray = table29; room.AddTextBox("{BIG} {255,255,255} RO400 Disk Drive",12,208, 560); } {// Room 30 Disk Drive Top Left Room room = (Room) rooms.elementAt(30); int[][] table30 = { { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0,18,18}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0,18,18,18,18,18,18,18,18}, { 7, 7, 7, 7, 7, 7, 7, 7,16,18,18,18,18,18,18,18,18,18,18,18}, { 7, 7, 7, 7, 7, 7,16,18,18,18,18,18,18,18,18,18,17,17,18,18}, { 7, 7, 7, 7, 7,16,18,18,18,18,18,18,18,18,18,17,17,17,18,18}, { 7, 7, 7, 7,16,18,18,18,18,18,18,18,18,16,17,17,17,17,18,18}, { 7, 7, 7,16,18,18,18,18,18,18,18,18,17,17,17,17,17,17,18,18}, { 7, 7, 7,16,18,18,18,18,18,18,18,17,16,17,17,17,17,18,18,18}, {18,18,18,18,18,18,18,18,18,18,17,16,16,16,16,17,16,18,18, 7}, {18,18,18,18,18,18,18, 7, 7, 0,16,16,16,16,16,16,18, 7, 7, 7}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,16,16,16,16,16,16, 7, 7, 7, 7} }; room.RoomArray = table30; room.AddTextBox("On a clear disk you can seek forever...",200,188, 300); } {// Room 31 Disk Drive Top Right Room room = (Room) rooms.elementAt(31); int[][] table31 = { { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18,18,18, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18,18,18,18,18,18,18,18,18, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {18,18,18,18,18,18,18,18,18,18,18,18, 7, 7, 7, 7, 7, 7, 7, 7}, {18,18,18,18,18,18,18,18,18,18,18,18,18,18, 7, 7, 7, 7, 7, 7}, {18,18,18,18,18,18,18,19,18,18,12,12,12,12,18, 7, 7, 7, 7, 7}, {18,18,18,18,18,18,19,19,19,19,12,12,12,12,12,18, 7, 7, 7, 7}, {18,18,18,18,18,19,19,19,19,19,19,12,12,12,12,12,18, 7, 7, 7}, {18,18,18,18,19,19,19,19,19,19,19,19,12,12,12,12,12, 7, 7, 7}, { 7,12,18,19,19,19,19,19,19,19,19,19,19,12,12,12,12,18, 7, 7}, { 7, 7, 7,19,12,12,12,12,19,19,19,19,19,19,12,12,12,12,18, 7}, { 7, 7, 7, 7,12,12,12,12,19,19,19,19,19,19,19,12,12,12,12, 7} }; room.RoomArray = table31; } {// Room 32 Disk Drive Bottom Right Room room = (Room) rooms.elementAt(32); int[][] table32 = { { 7, 7, 7, 7,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12, 7}, { 7, 7, 7,14,13,13,13,13,13,13,13,13,13,12,12,12,12,12,12, 7}, { 7,14,14,13,13,13,13,13,13,13,13,13,13,13,12,12,12,12, 7, 7}, {14,14,14,14,14,14,13,13,13,13,13,13,13,13,13,12,12, 7, 7, 7}, {14,14,14,14,14,14,14,13,13,13,13,13,13,13,13,12,12, 7, 7, 7}, {14,14,14,14,14,14,14,14,13,13,13,13,13,13,12,12, 7, 7, 7, 7}, {14,14,14,14,14,14,14,14,14,13,13,13,13,12,12, 7, 7, 7, 7, 7}, {14,14,14,14,14,14,14,14,14,14,13,12,12,12, 7, 7, 7, 7, 7, 7}, {14,14,14,14,14,14,14,14,14,14,14,12, 7, 7, 7, 7, 7, 7, 7, 7}, {14,14,14,14,14,14,14,14,12, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, {14,14,12, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.RoomArray = table32; } {// Room 33 Disk Drive Bottom Left Room room = (Room) rooms.elementAt(33); int[][] table33 = { { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,16,16,16,16,16,16, 7, 7, 7, 7}, {14,14,14,15,15,15,16, 7, 7,16,16,16,16,16,16,16, 0, 7, 7, 7}, {14,14,14,14,15,15,14,14,14,16,16,16,16,16,16,16, 0, 0, 0, 7}, { 7, 7, 7,14,14,15,15,14,14,14,15,15,15,15,15,14,14,14,14,14}, { 7, 7, 7,14,14,14,15,15,15,15,14,15,15,15,14,14,14,14,14,14}, { 7, 7, 7, 7,14,14,14,14,14,14,14,15,15,15,14,14,14,14,14,14}, { 7, 7, 7, 7, 7,14,14,14,14,14,14,14,15,15,14,14,14,14,14,14}, { 7, 7, 7, 7, 7, 7,14,14,14,14,14,14,14,15,14,14,14,14,14,14}, { 7, 7, 7, 7, 7, 7, 7, 7,14,14,14,14,14,14,14,14,14,14,14,14}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,14,14,14,14,14,14,14,14,14}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,14,14,14}, { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7} }; room.RoomArray = table33; room.AddTextBox("Welcome to", 284,222, 250); room.AddTextBox("The Robotropolis", 248,242, 250); room.AddTextBox("Disk-O-Tek", 316,262, 250); items.addElement(new BinaryKey(9*28,1*32,room)); String[] disco1 = {"disco0.gif","disco1.gif"}; String[] disco2 = {"disco2.gif","disco3.gif"}; String[] disco3 = {"disco4.gif","disco5.gif"}; room.AddGraphix(disco1,9*28,8*32); room.AddGraphix(disco2,12*28,7*32); room.AddGraphix(disco3,16*28,9*32); } {// Room 34 Disk Drive Path Room room = (Room) rooms.elementAt(34); int[][] table34 = { {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,12,12,12, 9, 9, 9, 9}, {9,14,14,14,14,14,14,14,14,14,14,14,14,12,12,12, 9, 0, 0, 0}, {9,12,14,14,14,14,14,14,14,14,14,14,14,14,12,12, 9, 0, 0, 0}, {9,12,12,12, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0}, {9,12,12,12, 9, 0, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0}, {9,12,12,12, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0}, {9,12,12,12, 9, 0, 0, 9, 9, 9, 0, 0, 0, 9, 0, 0, 9, 0, 0, 0}, {9,12,12,12, 9, 0, 0, 9, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 0, 0}, {9,12,12,12, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9}, {9,12,12,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18}, {9,12,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18}, {9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9} }; room.RoomArray = table34; } {// Room 35 Disk Drive Path Room room = (Room) rooms.elementAt(35); int[][] table35 = { {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {3,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14}, {3,12,12,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14}, {3,12,12,12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}, {3,12,12,12, 3, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 0, 0}, {3,12,12,12, 3, 0, 0, 3, 0, 3, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0}, {3,12,12,12, 3, 0, 0, 3, 0, 3, 0, 3, 0, 0, 3, 3, 3, 3, 0, 0}, {3,12,12,12, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, 3, 0, 0}, {3,12,12,12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0}, {3,12,12,18,18,18,18,18,18,18,18,18,18,18,18,18, 3, 0, 0, 0}, {3,12,18,18,18,18,18,18,18,18,18,18,18,18,12,12, 3, 0, 0, 0}, {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,12,12,12, 3, 3, 3, 3} }; room.RoomArray = table35; } {// Room 36 Chamber after Grid Puzzle Room room = (Room) rooms.elementAt(36); int[][] table36 = { {2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,2,2,2,2,2}, {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}, {2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2}, {2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,2,2,2,2,2} }; room.RoomArray = table36; } {// Room 37 Secret Room Room room = (Room) rooms.elementAt(37); room.SetMaterialOutline(0,0,19,11,2); room.SetMaterial(16,0,0); room.AddTextBox("All right! You've found the fifth secret.",2*28,4*32,500); room.AddTextBox("To find the Secret 6th Level, look for a hidden path to the right when you're declared a Robot Master.", 2*28,6*32,500); String[] helperlist = { "helper0.gif","helper0.gif","helper0.gif","helper0.gif", "helper0.gif","helper0.gif","helper0.gif","helper0.gif", "helper7.gif","helper6.gif","helper7.gif","helper6.gif", "helper7.gif","helper6.gif","helper7.gif","helper6.gif", "helper7.gif","helper6.gif","helper7.gif","helper6.gif", "helper7.gif","helper6.gif","helper7.gif","helper6.gif", "helper0.gif","helper0.gif","helper0.gif","helper0.gif", "helper1.gif","helper4.gif","helper2.gif","helper3.gif", "helper0.gif","helper0.gif","helper0.gif","helper0.gif", "helper5.gif","helper5.gif","helper5.gif","helper5.gif", }; Graphix helper = new Graphix(helperlist,15*28, 8*32); room.graphix.addElement(helper); items.addElement(new Key(16*28,3*32,room,new Color(255,0,255))); } int[] skyways = {8,7,6,5,4,3,1}; LinkRoomsVertically(skyways); int[] roomlist1 = {1,2,3,10,4,19,28,29}; LinkRoomsHorizontally(roomlist1); LinkRoomsUpDown(10,15); LinkRoomsUpDown(1,37); LinkRoomsUpDown(19,12); int[] roomlist2 = {12,20,5,11,6,13,18}; LinkRoomsHorizontally(roomlist2); int[][] roomgrid1 = { {34,30,31}, {35,33,32}}; LinkRoomsGrid(roomgrid1); LinkRoomsUpDown(35,29); LinkRoomsUpDown(29,34); LinkRoomsUpDown(18,17); int[] roomlist3 = {22,23,8,16,17,7,14}; LinkRoomsHorizontally(roomlist3); LinkRoomsLeftRight(21,24); LinkRoomsUpDown(22,21); LinkRoomsUpDown(21,14); LinkRoomsUpDown(23,24); ((Room) rooms.elementAt(24)).rightRoom = (Room) rooms.elementAt(14); // 1-way connection int[] roomlist4 = {13,16,9,26,25,36,27}; LinkRoomsVertically(roomlist4); gameCursor = new GameCursor(6*28,8*32,(Room) rooms.elementAt(1)); helpCam = new HelpCam( (Room) rooms.elementAt(0)); solderingPen = new SolderingPen(); remote = new Remote(); items.addElement(gameCursor); items.addElement(helpCam); items.addElement(solderingPen); items.addElement(remote); player = gameCursor; currentViewer = player; } }