package com.droidquest.materials; import com.droidquest.Room; import com.droidquest.items.Item; public class ElevatorOutPortal extends Material { transient static public Room outRoom; public ElevatorOutPortal() { super(true, false); } public void TouchedByItem(Item item) { if (item == level.player) { if (outRoom == null) { outRoom = level.rooms.elementAt(9); } if (outRoom == level.rooms.elementAt(9)) { item.x = 15 * 28; item.y = 5 * 32; item.SetRoom(outRoom); } else { item.x = 13 * 28; item.y = 5 * 32; item.SetRoom(outRoom); } } } static public void SetOutRoom(int roomNum) { outRoom = level.rooms.elementAt(roomNum); } }