use shortcut modifier for command-arrow vs control-arrow on OS X; added a quick key reference to help
This commit is contained in:
parent
165e249694
commit
cb15a6dc17
27
README.md
27
README.md
@ -11,6 +11,33 @@ Run with:
|
||||
|
||||
java -jar target/dq-1.1-SNAPSHOT.jar
|
||||
|
||||
Controls:
|
||||
|
||||
/ - help
|
||||
arrows - normal movement
|
||||
control + arrows - fine-grained movement [OS X: command + arrows]
|
||||
space - pickup/drop
|
||||
C - game cursor
|
||||
H - hot cursor
|
||||
S - solder pen
|
||||
R - toggle radio
|
||||
P - paintbrush
|
||||
T - toolbox
|
||||
[, ] - rotate
|
||||
F - flip
|
||||
L - load small chip
|
||||
E - enter room
|
||||
X - exit room
|
||||
|
||||
Cheat/debug:
|
||||
|
||||
shift + arrows - move rooms
|
||||
M - dump memory usage
|
||||
|
||||
Note: On OS X, control + arrow-keys are bound to Apple's "Mission Control". I switched to the 'shortcut' modifier which is control on windows and command on OS X. Alternatively, you can disable
|
||||
built in OS X shortcuts via System Preferences -> Keyboard -> Shorcuts.
|
||||
|
||||
|
||||
Copyright (c) 2000 Thomas Foote
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
|
@ -15,7 +15,7 @@ import java.awt.event.KeyEvent;
|
||||
public class Player extends Item implements Avatar {
|
||||
|
||||
private int keyRepeatRate = 5;
|
||||
|
||||
private int shortcut_modifier = Toolkit.getDefaultToolkit ().getMenuShortcutKeyMask();
|
||||
|
||||
protected boolean handleSaveSmallChip() {
|
||||
return false;
|
||||
@ -362,16 +362,16 @@ public class Player extends Item implements Avatar {
|
||||
else if (e.getKeyCode() == KeyEvent.VK_SLASH && handleHelp()) {
|
||||
return false;
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_RIGHT && handleMoveRight(e.isShiftDown(), e.isControlDown())) {
|
||||
else if (e.getKeyCode() == KeyEvent.VK_RIGHT && handleMoveRight(e.isShiftDown(), (e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_LEFT && handleMoveLeft(e.isShiftDown(), e.isControlDown())) {
|
||||
else if (e.getKeyCode() == KeyEvent.VK_LEFT && handleMoveLeft(e.isShiftDown(), (e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_UP && handleMoveUp(e.isShiftDown(), e.isControlDown())) {
|
||||
else if (e.getKeyCode() == KeyEvent.VK_UP && handleMoveUp(e.isShiftDown(), (e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_DOWN && handleMoveDown(e.isShiftDown(), e.isControlDown())) {
|
||||
else if (e.getKeyCode() == KeyEvent.VK_DOWN && handleMoveDown(e.isShiftDown(), (e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_SPACE && handlePickupDrop()) {
|
||||
@ -455,22 +455,22 @@ public class Player extends Item implements Avatar {
|
||||
|
||||
public boolean KeyDown(KeyEvent e) {
|
||||
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
|
||||
if (handleRepeatRight(e.isControlDown())) {
|
||||
if (handleRepeatRight((e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_LEFT) {
|
||||
if (handleRepeatLeft(e.isControlDown())) {
|
||||
if (handleRepeatLeft((e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_UP) {
|
||||
if (handleRepeatUp(e.isControlDown())) {
|
||||
if (handleRepeatUp((e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (e.getKeyCode() == KeyEvent.VK_DOWN) {
|
||||
if (handleRepeatDown(e.isControlDown())) {
|
||||
if (handleRepeatDown((e.getModifiers() & shortcut_modifier) > 0)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user