2014-02-02 18:39:08 -03:00
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package com.droidquest.items;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import javax.swing.ImageIcon;
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import com.droidquest.Room;
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import com.droidquest.levels.Level;
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2014-04-09 00:04:44 -03:00
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public class Ghost extends Item {
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private int animationState = 0; // 0=Right, 1=Down, 2=Left, 3=Up
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2014-02-02 18:39:08 -03:00
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// x values are 42, 154, 266, 378
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// y values are 58, 186, 314
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2014-04-09 00:04:44 -03:00
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private transient boolean searched = false;
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private transient Item[] robot;
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2014-02-02 18:39:08 -03:00
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2014-04-09 00:04:44 -03:00
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public Ghost(int X, int Y, Room r) {
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x = X;
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y = Y;
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room = r;
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width = 28;
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height = 32;
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grabbable = false;
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GenerateIcons();
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}
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2014-02-02 18:39:08 -03:00
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2014-04-09 00:04:44 -03:00
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public void GenerateIcons() {
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robot = new Item[4];
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icons = new ImageIcon[4];
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icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[2] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[3] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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Graphics g;
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for (int a = 0; a < 4; a++) {
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try {
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g = icons[a].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
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return;
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}
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Graphics2D g2 = (Graphics2D) g;
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Color transparent = new Color(0, 0, 0, 0);
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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g.setColor(Color.red);
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g.fillArc(0, 0, 28, 32, 0, 180);
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g.fillRect(0, 16, 28, 16);
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g.setColor(Color.white);
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g.fillOval(4, 8, 8, 8);
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g.fillOval(16, 8, 8, 8);
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g.setColor(Color.black);
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switch (a) {
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case 0: // Right
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g.fillOval(9, 10, 4, 4);
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g.fillOval(21, 10, 4, 4);
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break;
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case 1: // Down
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g.fillOval(7, 12, 4, 4);
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g.fillOval(19, 12, 4, 4);
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break;
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case 2: // Left
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g.fillOval(4, 10, 4, 4);
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g.fillOval(16, 10, 4, 4);
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break;
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case 3: // Up
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g.fillOval(7, 8, 4, 4);
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g.fillOval(19, 8, 4, 4);
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break;
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}
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}
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currentIcon = icons[0].getImage();
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}
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2014-02-02 18:39:08 -03:00
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2014-04-09 00:04:44 -03:00
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public void Animate() {
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// Positions: There are 4x3=12 "nodes" where the ghost travels to
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// and from. Every time the ghost reaches a node position, it looks
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// around for any robots in the area. If it sees a robot it then
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// heads in that direction. Robots that are hit are put in the
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// penalty box and drained of energy. If no robot is found it moves
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// in a random direction.
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2014-02-02 18:39:08 -03:00
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2014-04-09 00:04:44 -03:00
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if (!searched) {
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int rcounter = 0;
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for (int a = 0; a < level.items.size(); a++) {
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Item item = level.items.elementAt(a);
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if (item instanceof GenericRobot) {
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robot[rcounter] = item;
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rcounter++;
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}
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}
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searched = true;
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}
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2014-02-02 18:39:08 -03:00
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2014-04-09 00:04:44 -03:00
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boolean flag = false;
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if (((x == 42) || (x == 154) || (x == 266) || (x == 378))
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&& ((y == 48) || (y == 176) || (y == 304))) {
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flag = true;
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}
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if (flag) {
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boolean decision = false;
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for (Item aRobot : robot) {
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if (aRobot != null) {
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if (aRobot.room == room) {
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Dimension d = aRobot.GetXY();
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if (d.width < 14 * 28) {
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int dx = (d.width + aRobot.width / 2) - (x + width / 2);
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int dy = (d.height + aRobot.height / 2) - (y + height / 2);
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if ((Math.abs(dx) < 56) || (Math.abs(dy) < 64)) {
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decision = true;
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if (Math.abs(dx) < 56) {
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if (dy > 0) {
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animationState = 1;
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}
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else {
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animationState = 3;
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}
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}
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else {
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if (dx > 0) {
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animationState = 0;
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}
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else {
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animationState = 2;
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}
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}
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}
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}
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}
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}
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}
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if (!decision) {
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boolean good;
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int backwards = (animationState + 2) % 4;
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do {
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good = true;
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animationState = level.random.nextInt(4);
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if (animationState == 0 && x == 378) {
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good = false;
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}
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if (animationState == 1 && y == 304) {
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good = false;
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}
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if (animationState == 2 && x == 42) {
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good = false;
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}
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if (animationState == 3 && y == 48) {
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good = false;
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}
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if (animationState == backwards) {
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good = false;
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}
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}
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while (!good);
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}
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}
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switch (animationState) {
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case 0: // Right
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2014-04-13 02:53:02 -03:00
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moveRight(4);
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2014-04-09 00:04:44 -03:00
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break;
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case 1: // Down
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2014-04-13 02:53:02 -03:00
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moveDown(4);
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2014-04-09 00:04:44 -03:00
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break;
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case 2: // Left
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2014-04-13 02:53:02 -03:00
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moveLeft(4);
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2014-04-09 00:04:44 -03:00
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break;
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case 3: // Up
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2014-04-13 02:53:02 -03:00
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moveUp(4);
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2014-04-09 00:04:44 -03:00
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break;
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}
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currentIcon = icons[animationState].getImage();
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for (int a = 0; a < 4; a++) {
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if (robot[a] != null) {
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if (Overlaps(robot[a])) {
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robot[a].charge = 0;
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level.PlaySound(room, Level.DISCHARGESOUND);
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robot[a].x = 16 * 28 + 14;
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robot[a].y = 32;
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}
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}
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}
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}
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2014-02-02 18:39:08 -03:00
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}
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